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Thor needs goats!

Celebrim said:
That's actually pretty cool. I especially like the 'improved charge'. I was going to convert the goat from the 1st edition MMII, but in many ways your small sized goat is more typical of the domestic goats kept worldwide and have not alot to add to it.
What are they normaly medium?

Celebrim said:
I do have a couple of tiny nitpicks:

1) Monsters with only one attack form add 1 1/2 times their strength modifier to the damage, so the damage from the dire goat charge should be 1d8+5.
I only copied the stats, I will fix it.

Celebrim said:
2) Since the small version of the goat represents a domestic animal, the dire animal should be built up from a wild animal. Wild goats tend to be medium sized animals, so I should think that a Dire Goat would be large sized. The 1d8 damage you give is more suited to a large creature anyway, though I'd probably choose 2d4 myself (inline with a greatclub). I'd probably raise the base HD of the dire goat to five. Also, considering that a dire pig has 27 STR (and even a dire bat has 18 Str), I think your dire goat's strength of 16 is a little low. Maybe bump the STR to 20, making the final damage 2d4+7.
The dire version is the wild version.

Celebrim said:
3) Goats have a reputation as being very hardy and durable animals. I think both the goats should have CON of at least 15, and maybe even 19 for the dire goat (because it should be healthier than any natural large size creature except maybe a dire bull). This puts it's health in line with a dire bear (another large dire creature).
Noted.

Celebrim said:
4) Also, if we are going to be strict about it, animal types cannot have greater than 2 INT. So the int 4 for the Dire Goat needs to be dropped down for the non-celestial versions at least.
Again, not my fault.

Celebrim said:
Other than that, looks worthy for print.
Thanks
 

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