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<blockquote data-quote="Rhenny" data-source="post: 6780099" data-attributes="member: 18333"><p>The random element in D&D has always made it exciting.</p><p></p><p>Your experience reminds me of a moment in one of the games I DMd a few months ago. In our game, the PCs were traveling across the land toward the Feathergale Society Spire (Princes of the Apocalypse spoilers). I had them interrupt an encounter between 3 Feathergale Knights on Hippogriffs making strafing attacks against 2 Earth Cult warriors and one Burrow Warden riding a Bullette. Since it was already mid battle, the Burrow Warden and the other warriors had taken a little damage already. The PCs decided to attack the Earth Cult and ally with the Feathergale Knights. Pretty soon, they were able to take down the two warriors, but then the Burrow Warden commanded the Bullette to dig, burrow and escape. </p><p></p><p>Well, the PCs didn't like that so the Gnome Paladin jumped right down the burrow hole after the bullette and rider. Then the Half-Orc Fighter followed, and soon after, the Gnome Rogue gave chase as well. Those three adventurers used double moves (and the rogue used his cunning action) to just keep up with the bullette. They were able to hack at it with a number of opportunity attacks, but each time the bullete would pull away and they'd have to hustle to follow. Meanwhile, each time they were adjacent to the bullette, the Burrow Warden got an attack or two in, so they were getting whittled down. Hundreds of feet away from where they jumped into the tunnel, they finally killed the Bullette, but by then, the Gnome Paladin had gone down unconscious and so did the Gnome Rogue. Facing to face with the Half-Orc Fighter, the Burrow Warden knocked him down. All three were down and bleeding out. The Burrow Warden in a panic to escape, just ran up the tunnel to escape leaving the others to their doom.</p><p></p><p>The Paladin eventually stabilized. The Rogue didn't...he died (a natural "1" helped him along). The Fighter rolled a natural "20" and gained 1 hp so he was able to carry the two Gnomes up the tunnel to find the Feathergale Knights who had finished off the Burrow Warden. </p><p></p><p>In our moment, we got 3 completely different results from the death save mechanic and we loved it. The natural "20" just about saved a TPK.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6780099, member: 18333"] The random element in D&D has always made it exciting. Your experience reminds me of a moment in one of the games I DMd a few months ago. In our game, the PCs were traveling across the land toward the Feathergale Society Spire (Princes of the Apocalypse spoilers). I had them interrupt an encounter between 3 Feathergale Knights on Hippogriffs making strafing attacks against 2 Earth Cult warriors and one Burrow Warden riding a Bullette. Since it was already mid battle, the Burrow Warden and the other warriors had taken a little damage already. The PCs decided to attack the Earth Cult and ally with the Feathergale Knights. Pretty soon, they were able to take down the two warriors, but then the Burrow Warden commanded the Bullette to dig, burrow and escape. Well, the PCs didn't like that so the Gnome Paladin jumped right down the burrow hole after the bullette and rider. Then the Half-Orc Fighter followed, and soon after, the Gnome Rogue gave chase as well. Those three adventurers used double moves (and the rogue used his cunning action) to just keep up with the bullette. They were able to hack at it with a number of opportunity attacks, but each time the bullete would pull away and they'd have to hustle to follow. Meanwhile, each time they were adjacent to the bullette, the Burrow Warden got an attack or two in, so they were getting whittled down. Hundreds of feet away from where they jumped into the tunnel, they finally killed the Bullette, but by then, the Gnome Paladin had gone down unconscious and so did the Gnome Rogue. Facing to face with the Half-Orc Fighter, the Burrow Warden knocked him down. All three were down and bleeding out. The Burrow Warden in a panic to escape, just ran up the tunnel to escape leaving the others to their doom. The Paladin eventually stabilized. The Rogue didn't...he died (a natural "1" helped him along). The Fighter rolled a natural "20" and gained 1 hp so he was able to carry the two Gnomes up the tunnel to find the Feathergale Knights who had finished off the Burrow Warden. In our moment, we got 3 completely different results from the death save mechanic and we loved it. The natural "20" just about saved a TPK. [/QUOTE]
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