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Those Who Wanderhome Are Not Lost
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<blockquote data-quote="Kannik" data-source="post: 8520840" data-attributes="member: 984"><p>Wanderhome is truly a delight. It very much lies on the collaborative storytelling end of the spectrum, with the game being to create a most engaging narrative full of introspection, wonder, excitement, coolness, involvement, and growth. I disagree with the common notion that "conflict" is what is required to tell an interesting story (especially, as the article above notes, since that word often gets collapsed into just combat) but rather that "challenge" is the more proper and expansive word, and Wanderhome is great in creating both the canvas and a framework in which to do just that. Moreover, it is not centered so much around external challenges but rather is a game/story about internal challenges. As the characters wander through the world (that you are building as you play) the through line focus is about their metaphysical journeys. They don't have to be heavy journeys per se, the game can be played light and serene. Or it can delve into more serious issues of trauma and recovery if you prefer (with solid tools and advice for ensuring everyone at the table is onboard and up for it). </p><p></p><p>As you can probably tell tell my group and I thoroughly enjoyed playing Wanderhome and I heartily recommend it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(And I liked it enough that I also <a href="https://lynxthoughts.com/2021/08/05/gaming-thursday-wanderhome/" target="_blank">wrote more expansively about it here</a> if you'd like to read some more...)</p></blockquote><p></p>
[QUOTE="Kannik, post: 8520840, member: 984"] Wanderhome is truly a delight. It very much lies on the collaborative storytelling end of the spectrum, with the game being to create a most engaging narrative full of introspection, wonder, excitement, coolness, involvement, and growth. I disagree with the common notion that "conflict" is what is required to tell an interesting story (especially, as the article above notes, since that word often gets collapsed into just combat) but rather that "challenge" is the more proper and expansive word, and Wanderhome is great in creating both the canvas and a framework in which to do just that. Moreover, it is not centered so much around external challenges but rather is a game/story about internal challenges. As the characters wander through the world (that you are building as you play) the through line focus is about their metaphysical journeys. They don't have to be heavy journeys per se, the game can be played light and serene. Or it can delve into more serious issues of trauma and recovery if you prefer (with solid tools and advice for ensuring everyone at the table is onboard and up for it). As you can probably tell tell my group and I thoroughly enjoyed playing Wanderhome and I heartily recommend it! :) (And I liked it enough that I also [URL='https://lynxthoughts.com/2021/08/05/gaming-thursday-wanderhome/']wrote more expansively about it here[/URL] if you'd like to read some more...) [/QUOTE]
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