BASHMAN
Basic Action Games
One of the selling points so far on 5e is the idea of it being as basic / nuanced as you want depending on play style.
One way I can think of to accomidate this is by having there be only 4 base classes, and adding optional "talent trees" to these that allow the player to customize the character.
So if there were a basic Warrior, Rogue, Priest, and Mage class; each might be able to be customized to make variants of the player's design; many of which would mimic traditional other classes.
A Ranger for instance might be a Warrior with some abilities allowing tracking, favored enemies, and emphasis on bow/2-weapon fighting. To "buy off" some of these abilities, he may "buy down" from heavy armor to only light armor familiarity, or take some other restrictions that fit his concept.
A Bard may be a Rogue with some abilities to play music and minor spellcasting with expanded weapon and armor choice, but at the cost of trapfinding.
I'm thinking they could take a page from 2e Skills & Powers or 3e Unearthed Arcana for some ideas here? Any thoughts?
One way I can think of to accomidate this is by having there be only 4 base classes, and adding optional "talent trees" to these that allow the player to customize the character.
So if there were a basic Warrior, Rogue, Priest, and Mage class; each might be able to be customized to make variants of the player's design; many of which would mimic traditional other classes.
A Ranger for instance might be a Warrior with some abilities allowing tracking, favored enemies, and emphasis on bow/2-weapon fighting. To "buy off" some of these abilities, he may "buy down" from heavy armor to only light armor familiarity, or take some other restrictions that fit his concept.
A Bard may be a Rogue with some abilities to play music and minor spellcasting with expanded weapon and armor choice, but at the cost of trapfinding.
I'm thinking they could take a page from 2e Skills & Powers or 3e Unearthed Arcana for some ideas here? Any thoughts?