IMC....
Every creature has an alignement that gives them a foundation for their actions. And this Alignment is some type of connection with the Primal Forces (Good/Evil, Law/Chaos). Having a non-neutral alignment will have both good and bad effects. (ie healing spells work better if the Cleric, God and Target all share the same alignment)
Player Races all have Free Will this means they can act outside their alignment, and if they do so their alignement can change. Though it does take a lot of time. Changing your ties to the primal forces is a metaphyscal change.
This means that even though a Character may show up on Detect Evil, that does not give someone the right to "purify" (aka kill them) the evil. Free Will means there is a chance for redemtion of the Soul. In fact Killing a Character who has Free Will and has an Evil Alignment is kind of a bad thing, since then the character's soul will go off to increase the power of Some Evil Diety.
The Basic idea is that your alignment is your Nature, but your demenor and actions are independent of that.
For Creatures without Free Will (IMC Kobolds) there are created with force from some type of Evil Diety. Therefor killing them does not change the Balance of Power in the grand scheme of things.
IMC, I base my good/evil axis on the Seven Saintly Virtues/Deadly Sins. For Law/Chaos, it is a question on how Orderly or Random a Chacter views himself, family, community, nation, and the universe. ( ie someone who leads a regimented life, follows his family's traditions and respects his ancestors, works to promote his community, belives that governments and laws are a good thing, and that thing happen because of Fate or Destiny is Lawful. A Chaotic person is some who "Lives for the moment", has little ties to his family, has little need for communities, thinks governments need to be Challenged for progress, and that Luck rules his life.)
-The Luddite
Every creature has an alignement that gives them a foundation for their actions. And this Alignment is some type of connection with the Primal Forces (Good/Evil, Law/Chaos). Having a non-neutral alignment will have both good and bad effects. (ie healing spells work better if the Cleric, God and Target all share the same alignment)
Player Races all have Free Will this means they can act outside their alignment, and if they do so their alignement can change. Though it does take a lot of time. Changing your ties to the primal forces is a metaphyscal change.
This means that even though a Character may show up on Detect Evil, that does not give someone the right to "purify" (aka kill them) the evil. Free Will means there is a chance for redemtion of the Soul. In fact Killing a Character who has Free Will and has an Evil Alignment is kind of a bad thing, since then the character's soul will go off to increase the power of Some Evil Diety.
The Basic idea is that your alignment is your Nature, but your demenor and actions are independent of that.
For Creatures without Free Will (IMC Kobolds) there are created with force from some type of Evil Diety. Therefor killing them does not change the Balance of Power in the grand scheme of things.
IMC, I base my good/evil axis on the Seven Saintly Virtues/Deadly Sins. For Law/Chaos, it is a question on how Orderly or Random a Chacter views himself, family, community, nation, and the universe. ( ie someone who leads a regimented life, follows his family's traditions and respects his ancestors, works to promote his community, belives that governments and laws are a good thing, and that thing happen because of Fate or Destiny is Lawful. A Chaotic person is some who "Lives for the moment", has little ties to his family, has little need for communities, thinks governments need to be Challenged for progress, and that Luck rules his life.)
-The Luddite