thecasualoblivion
First Post
I agree with this. In my regular group, I have one player who seems to be a combat junkie. To keep him hooked, I try to give him a chance to thrash some foes every week, but I also telegraph when his ultra violence is most appropriate. Interestingly, over the past 5 or 6 sessions, he has gotten better at using other skills (including intimidate and just plain interaction) to accomplish goals without killing. He still enjoys the game too.
There is an example of a problem that's less solvable, but it's an old one I haven't really encountered since my 2E days. Instead of looking at combat vs social, think of direct combat vs AD&D-style bizarre complex planning for indirect dealing with foes. As I've said, I haven't really seen this sort of thing at the table since my 2E days, since none of the players who started with 3E or 4E seemed inclined to try those sort of things, and the old timers I've gamed with tended to adapt to newer systems instead of doing the same old thing.
The scenario goes like this:
1. The party sees foes in the distance, who aren't aware of the party
2. Several players start discussing some bizarre, complicated plan to defeat the foes indirectly or bypass them
3. Another player decides that plan is boring or stupid, jumps up and down and yells "hey monsters, we're over here!"
4. Initiative is rolled
While I won't deny ever having been the guy in step 3, in my defense I've seen other people do it as well.
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