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Guest 6801328
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Upthread, you yourself posted about wanting the GM to curb your decision-making in the interests of "the plot". As a player, I have had that sort of experience and ultimately it has led me to leaving games or being part of the "sacking" of a GM. As a GM - which for the past 20 years has been far-and-away my predominant role at the table - I don't see that sort of thing as part of my responsibility.
To be clear, I was not advocating the kind of DMing I experienced in that story. I was asking if that's what casualoblivion is worried about. It wasn't (and isn't) sitting right with me, even though I can acknowledge that the DM was trying to ensure a fun game and wasn't just being a jerk. And, yeah, it bugged me having my relatively small powergaming attempt get squashed. That said, I also *want* the DM to have the power to bend the rules to make a better story, even if I whine when he does so in a way that I don't like.
And I don't find that 5e rules particularly enable such "thumb on the scale" DMing. I've seen it in many games, and have also experienced its absence in many games. The difference is mostly the DM, and only a tiny bit because of the rules.