Unthread a bit I wrote about the three components of GMing that I evaluate when I'm considering a system:
Instruction
Latitude
Overhead
What is being talked about here is latitude. An interesting thing happens with some people when it comes to D&D. There is this idea that absolute, or nearly so, latitude for the GM is orthodox or a virtue. Any constraint then becomes pejorative, cast as "player entitlement".
Interesting. I like the breakdown (though I wonder if there might be other axes to consider too?), and yeah, it covers that side of the argument nicely. Absolute latitude given to the GM is seen as almost a sacred and inalienable right, to be encouraged to the exclusion of all other factors. I, of course, fundamentally disagree, and feel that moderating the other two categories (giving good, reliable instruction and controlling overhead where possible) is well worth the occasional compromise in latitude.
Following from that is, presumably, that only a heavily GM-driven game is (a) orthodox D&D, (b) your best (only?) shot at having a good game, and (c) that No Real Scotsman GM wants their latitude challenged by system-imposed constraints (regardless of the relationship to overhead).
Yeah, I definitely see shades of this in a lot of stuff. Threads about "what would you ban" almost always show a sharp (and, as I said before, almost "gleeful"-sounding) rejection of anything newer than early 3e, for example. And this...
Overall, I think 5E is a return to the role of the DM as originally envisioned. I think the major obstacle for players will be to learn to trust their DM to interpret things fairly. And the biggest challenge for the DM is to earn that trust by actually being fair, and to use the rules to help the players do what they want, rather than using them to tell the players why they can't do it.
...seems to pretty clearly demonstrate the "No True Scotsman DM" side, which is sad because I had hoped that that was more hyperbole than fact.
So here's a question I'm asking due to being a bit new to the whole 5E scene:
Some system-imposed constraints for 3E and 4E were alluded to in the books, but greatly magnified by the cultures of the games among players to the point where it was that culture that restrained DMs more than the books. For 3E the books seemed to encourage playing RAW, but the overall culture of 3E players demanded it more than the books did. For 4E the books encouraged the DM to allow all player options with the mantra "Everything Is Core", but for most of the 4E community of players, a DM trying to restrict or disallow anything was met with outright hostility.
Is there anything like this for 5E? I'm not really familiar with 5E culture yet.
I dunno about you, but I never saw anything like "outright hostility" to a DM choosing to curate options in 4e. There was an expectation that any such choices would
make sense by some rubric or other, sure, but that's a far cry from what you describe. Purely "arbitrary" removal of options, e.g. "I don't
like dragonborn, so you can't play them for any reason" would probably not go over well, but "This is a world where dragons are feral, monstrous beings, devoid of any of the nobility, intelligence, and magic they would have in a normal D&D world--so the dragonborn never existed in the first place" sounds perfectly cromulent to me.
As for 5e, it seems to me to be exactly the inverse of what you speak of: DMs outrightly, outspokenly, and (so it seems to me)
gleefully scorning player interest in anything outside the Enshrined Traditional Milieu. In reading posts here on ENWorld, there seems to be a consistent attitude of aversion to
any form of thematic "novelty" (for lack of a better word). The "Exotic Races" thread was a solid demonstration of it. As I said there, "We're assuming every fantasy world is perfectly cookie-cutter, UNLESS the DM decides to go kuh-raaaaaay-zee and fly straight off the rails with...GNOMES! [...] We have the freedom to create ANY world we imagine--so of course every world we imagine is
exactly the gorram same. How stultifyingly dull our hobby becomes! So much for awesome ideas like Iomandra!"
Play what you like. But 5E is the biggest tent ever.
Given the direct hostility to my own tastes, and being told, "Sorry, the stuff you like
clearly failed, if you don't like it--hard cheese!"...it's very,
very hard for me to consider 5e a "big tent."
I agree that "fails to overtly cater to every individual preference" doesn't prevent a thing from being "big tent." But people saying,
and I quote (emphasis added):
Dragonborn and Gnomes are less important to the game than Elves and Dwarves. That is by design. Be happy that you have rules for them at all.
That? That is *not* "biggest tent ever" attitudes. That's not even "moderately large tent that can try to accommodate." That's, "I am altering the deal, pray I don’t alter it any further."