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Thoughts on charging for game table "miniatures"
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<blockquote data-quote="Zaruthustran" data-source="post: 3962574" data-attributes="member: 1457"><p>This is a cool idea. Sell a base "skeleton" 3-d model, then allow the user to equip that monster however they want (via the typical "paper doll" system used in most computer RPG games). Of course, all the weapons and equipment are also for sale. </p><p></p><p>And definitely agree that once you buy a model, you should be able to field as many copies of that model as you wish. There's no point in asking a player to buy "five" skeletons, if all the skeletons are the exact same model. Unlike a physical mini, there's zero per-unit production cost.</p><p></p><p>That's one of the huge, huge benefits of virtual objects: you spend the money to create it once, and then you sell it an infinite number of times at no additional cost. This is the type of saving that should be passed on to the consumer: once Bob buys a skeleton, he should be able to use any number of that particular model of skeleton. But if he wants an orc skeleton, or a troll skeleton (in other words, a new model), he has to buy them. Same if he wants to equip his skeletons with a two-handed sword, or a mace and shield. The 3-D models of those weapons should cost $. But again, once you buy the cool "Silverymoon Militia Sword" you should be able to equip every one of your various minis with it.</p><p></p><p>Which brings up the per-unit cost of small items like weapons. There's a certain minimum price for an object to be sold, below which the transaction costs become too expensive. The value (the price a consumer will pay) of an item like a virtual sword for DDI is likely $.10 or at most $.25. That's way too low to charge unless you use a virtual currency like Xbox Live points (sold in bulk lots of $10). But I bet you could sell a "Silverymoon Militia Armory" set for $5, if the set included a sword, axe, spear, shield, various armor, and helms all done in a similar style such that they can all seem to be munitions-grade equipment for the same standardized militia. And I bet you could sell special weapons, like "Flaming", in packs as well. </p><p></p><p>Hm. Very interesting opportunity sits before the creative folks at Wizards. It'll be fun to see what they come up with.</p><p></p><p>-z</p><p></p><p>Oh, and if you want to see a virtual minis game done right, check out <a href="http://Pox Nora" target="_blank">http://www.poxnora.com</a>.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 3962574, member: 1457"] This is a cool idea. Sell a base "skeleton" 3-d model, then allow the user to equip that monster however they want (via the typical "paper doll" system used in most computer RPG games). Of course, all the weapons and equipment are also for sale. And definitely agree that once you buy a model, you should be able to field as many copies of that model as you wish. There's no point in asking a player to buy "five" skeletons, if all the skeletons are the exact same model. Unlike a physical mini, there's zero per-unit production cost. That's one of the huge, huge benefits of virtual objects: you spend the money to create it once, and then you sell it an infinite number of times at no additional cost. This is the type of saving that should be passed on to the consumer: once Bob buys a skeleton, he should be able to use any number of that particular model of skeleton. But if he wants an orc skeleton, or a troll skeleton (in other words, a new model), he has to buy them. Same if he wants to equip his skeletons with a two-handed sword, or a mace and shield. The 3-D models of those weapons should cost $. But again, once you buy the cool "Silverymoon Militia Sword" you should be able to equip every one of your various minis with it. Which brings up the per-unit cost of small items like weapons. There's a certain minimum price for an object to be sold, below which the transaction costs become too expensive. The value (the price a consumer will pay) of an item like a virtual sword for DDI is likely $.10 or at most $.25. That's way too low to charge unless you use a virtual currency like Xbox Live points (sold in bulk lots of $10). But I bet you could sell a "Silverymoon Militia Armory" set for $5, if the set included a sword, axe, spear, shield, various armor, and helms all done in a similar style such that they can all seem to be munitions-grade equipment for the same standardized militia. And I bet you could sell special weapons, like "Flaming", in packs as well. Hm. Very interesting opportunity sits before the creative folks at Wizards. It'll be fun to see what they come up with. -z Oh, and if you want to see a virtual minis game done right, check out [URL=Pox Nora]http://www.poxnora.com[/URL]. [/QUOTE]
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Thoughts on charging for game table "miniatures"
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