HeavenShallBurn
First Post
After one of my cousin's children wanted a "campaign" in the HP setting I've been thinking about ways to try to fit that setting into d20 with minimum necessary modifications to fit the feel. It seems workable but I'd like some input on ideas.
1) Because of the shift in media from book to level based RPG there are some issues with magic and spell levels. I was thinking to decouple caster level from character level. So that numerically spells would be cast at caster level but access and learning would be tied to character level. This seems to be about the only way to reconcile that some spells are easier or harder to learn in one or the other and it's easier to just write a list of when spells become available then change all the mechanics. Caster level would probably remain uniform and quite high by D&D standards while character level would start low and progress.
2)It can be hard to quantify all the HP spells, which are often very vaguely defined or referenced in terms of an RPG. I went to the HP Lexicon, copied the list of canon spells and tried to find the best d20 fit but I'm still left with quite a few that don't have a counterpart. I've attached a PDF with my current table to facilitate this. I tried to assign D&D equivalents based on getting as close as possible to the HP effects mechanically.
3)I'll almost certainly used a simplified version of the recharge magic variant from UA. It fits with the 'cast all day' nature of HP.
4)Transfiguration is going to require extensive mods. Right now I'm favoring making all HP transfiguration based off Polymorph any object.
5)Right now I favor a level progression that has students of a magical school graduating after 7 years at about level 13-15 for character level and access to spells.
1) Because of the shift in media from book to level based RPG there are some issues with magic and spell levels. I was thinking to decouple caster level from character level. So that numerically spells would be cast at caster level but access and learning would be tied to character level. This seems to be about the only way to reconcile that some spells are easier or harder to learn in one or the other and it's easier to just write a list of when spells become available then change all the mechanics. Caster level would probably remain uniform and quite high by D&D standards while character level would start low and progress.
2)It can be hard to quantify all the HP spells, which are often very vaguely defined or referenced in terms of an RPG. I went to the HP Lexicon, copied the list of canon spells and tried to find the best d20 fit but I'm still left with quite a few that don't have a counterpart. I've attached a PDF with my current table to facilitate this. I tried to assign D&D equivalents based on getting as close as possible to the HP effects mechanically.
3)I'll almost certainly used a simplified version of the recharge magic variant from UA. It fits with the 'cast all day' nature of HP.
4)Transfiguration is going to require extensive mods. Right now I'm favoring making all HP transfiguration based off Polymorph any object.
5)Right now I favor a level progression that has students of a magical school graduating after 7 years at about level 13-15 for character level and access to spells.