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Thoughts On How To Get a New Race Over
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<blockquote data-quote="FitzTheRuke" data-source="post: 9352252" data-attributes="member: 59816"><p>Much like what [USER=779]@Kobold Avenger[/USER] did for Planescape above, I'm interested in exploring the races available in 4e that did or didn't "graduate" to 5e. Now, I moved on from 4e the second the D&DNext Playtest dropped, so my memory is fuzzy on the subject, but let's see...</p><p></p><p><strong>Deva</strong> - very similar, but not exactly, to Aasimar. Close enough to be a wash.</p><p><strong>Goliath </strong>- while Goliaths have been around before 4e, IIRC the way they look currently was defined in that edition. They're getting an upgrade in 5.24 when it comes to how closely their lore crosses over with giants, so they might look different, too. We'll have to see. They're certainly successful!</p><p><strong>Gnoll</strong> - 5e for some reason decided to make ALL gnolls loathsome fiends, so they never made them playable. I'm fine with that, I guess, but shouldn't there ought to be playable dog-folk? Not that we don't have a ton of choices for a funny animal game.</p><p><strong>Shardmind</strong> - Probably my <em>least</em> favorite race of all-time. They're just terribly named and have an uninspired/strange design. There might be room in the game for Psychic Crystal Folk, but they need a drastic redesign.</p><p><strong>Shifter - </strong>I think these exist in 5e, but they had a much higher profile in 4e, IIRC. Werewolf-lite. Probably need to be MORE Werewolf to really catch on.</p><p><strong>Wilden </strong>- Here I've come to a race that I think is actually missing in 5e. I wouldn't implement them <em>exactly</em> like they were in 4e, but I think there's a place for Fey Treefolk (perhaps relating them to Dryads would make them more popular).</p><p></p><p>Am I missing anything?</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9352252, member: 59816"] Much like what [USER=779]@Kobold Avenger[/USER] did for Planescape above, I'm interested in exploring the races available in 4e that did or didn't "graduate" to 5e. Now, I moved on from 4e the second the D&DNext Playtest dropped, so my memory is fuzzy on the subject, but let's see... [B]Deva[/B] - very similar, but not exactly, to Aasimar. Close enough to be a wash. [B]Goliath [/B]- while Goliaths have been around before 4e, IIRC the way they look currently was defined in that edition. They're getting an upgrade in 5.24 when it comes to how closely their lore crosses over with giants, so they might look different, too. We'll have to see. They're certainly successful! [B]Gnoll[/B] - 5e for some reason decided to make ALL gnolls loathsome fiends, so they never made them playable. I'm fine with that, I guess, but shouldn't there ought to be playable dog-folk? Not that we don't have a ton of choices for a funny animal game. [B]Shardmind[/B] - Probably my [I]least[/I] favorite race of all-time. They're just terribly named and have an uninspired/strange design. There might be room in the game for Psychic Crystal Folk, but they need a drastic redesign. [B]Shifter - [/B]I think these exist in 5e, but they had a much higher profile in 4e, IIRC. Werewolf-lite. Probably need to be MORE Werewolf to really catch on. [B]Wilden [/B]- Here[B] [/B]I've come to a race that I think is actually missing in 5e. I wouldn't implement them [I]exactly[/I] like they were in 4e, but I think there's a place for Fey Treefolk (perhaps relating them to Dryads would make them more popular). Am I missing anything? [/QUOTE]
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