Trit One-Ear
Explorer
Trying to start my group on a new (hopefully long term) campaign soon. I've written them a small(ish) synopsis of the world they're a part of to help them create backgrounds that have ties to the world. I'm posting the basics of it here for anyone who would like to comment, criticize, give further ideas, or just react in any way. Thanks for those who take the time to read it and respond!
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The kingdom in which this takes place is Norinland. It is ruled by a benevolent if distant King, of whom not much is known. He has appoint five Barons to rule the five Capitol cities. These Barons rule the cities, and are responsible for the surrounding lands. However, some Barons take less interest in the lands outside the immediate areas around their cities. This results in many small cities/towns/farms that are left to their own defenses. Thus much of the land between cities is wild and untamed. Aside from the Barons, there are the occasional heroes or nobles who are gifted a castle/keep with some surrounding lands. They are called a Dominus. The Prince's (one PC) father was a Dominus. There are strong representations of nearly all cultures and races within Norinland, so feel free to play what you wish. The following notes are specific to some races:
*Dragonborn - A large Dragonborn Empire rules the majority of your continent to the south of Norinland. Most Dragonborn are in some way related to this empire.
*Tiefling - Outcast from most areas, Tiefling tend only to live in large cities where discrimination is generally lower, or in the wild.
*Warforged - The Warforged exist in this world, but in this world were instead created by an ancient clan of Dwarves for the Dragonborn Empire. Most remain as servants and soldiers for The Empire but some have sought their freedom in other areas.
To the South of Norinland lies an empty space known as The Dead Plains. Very little is known about the area, but there are many rumors. Travelers and trade routes avoid this area at all costs, usually taking ships down the West Coast as an alternative. No life of any kind is rumored to live in The Dead Plains, and whispers of monstrous hordes roaming the lands are many.
Past The Dead Plains stretches the vast Dragonborn Empire, The Empire of the Scale. The largest power on this continent, The Empire of the Scale reaches across many of the large islands south of Norinland, and profits greatly from trade. While relations between Norinland and The Empire of the Scale are stable enough to encourage a large amount of trade, diplomatic relations are always strained, and many small conflicts have occurred between the two kingdoms.
To the West and North of Norinland lie water as far as the eye can see. Some scattered islands are known off both shores, due to the rocky barrier called The Kraken's Maw, ship travel out to many of these islands is incredibly rare.
To the East lies The Drymweld, a dark kingdom ruled by Lord Grayben. Drymweld has always been ruled by xenophobic humans. For generations they have mistreated, slaughtered and enslaved any other race that crosses their borders. The majority of their slave population is made up of Orcs, from the wild regions to their northwest. That area, called The Wilds, is where monstrous races of many kinds thrive. Norinland is very removed from the Wilds geographically, but occasional creatures find their way into Norinland either over the Black Lake (a large body of water separating the two lands) or through underground tunnels rumored to belong to a falling Dwarven kingdom.
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I've left large chunks of the story vague to make up as I go, but all thoughts and ideas are welcome. Thanks again for the comments all.
Trit
Trit
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The kingdom in which this takes place is Norinland. It is ruled by a benevolent if distant King, of whom not much is known. He has appoint five Barons to rule the five Capitol cities. These Barons rule the cities, and are responsible for the surrounding lands. However, some Barons take less interest in the lands outside the immediate areas around their cities. This results in many small cities/towns/farms that are left to their own defenses. Thus much of the land between cities is wild and untamed. Aside from the Barons, there are the occasional heroes or nobles who are gifted a castle/keep with some surrounding lands. They are called a Dominus. The Prince's (one PC) father was a Dominus. There are strong representations of nearly all cultures and races within Norinland, so feel free to play what you wish. The following notes are specific to some races:
*Dragonborn - A large Dragonborn Empire rules the majority of your continent to the south of Norinland. Most Dragonborn are in some way related to this empire.
*Tiefling - Outcast from most areas, Tiefling tend only to live in large cities where discrimination is generally lower, or in the wild.
*Warforged - The Warforged exist in this world, but in this world were instead created by an ancient clan of Dwarves for the Dragonborn Empire. Most remain as servants and soldiers for The Empire but some have sought their freedom in other areas.
To the South of Norinland lies an empty space known as The Dead Plains. Very little is known about the area, but there are many rumors. Travelers and trade routes avoid this area at all costs, usually taking ships down the West Coast as an alternative. No life of any kind is rumored to live in The Dead Plains, and whispers of monstrous hordes roaming the lands are many.
Past The Dead Plains stretches the vast Dragonborn Empire, The Empire of the Scale. The largest power on this continent, The Empire of the Scale reaches across many of the large islands south of Norinland, and profits greatly from trade. While relations between Norinland and The Empire of the Scale are stable enough to encourage a large amount of trade, diplomatic relations are always strained, and many small conflicts have occurred between the two kingdoms.
To the West and North of Norinland lie water as far as the eye can see. Some scattered islands are known off both shores, due to the rocky barrier called The Kraken's Maw, ship travel out to many of these islands is incredibly rare.
To the East lies The Drymweld, a dark kingdom ruled by Lord Grayben. Drymweld has always been ruled by xenophobic humans. For generations they have mistreated, slaughtered and enslaved any other race that crosses their borders. The majority of their slave population is made up of Orcs, from the wild regions to their northwest. That area, called The Wilds, is where monstrous races of many kinds thrive. Norinland is very removed from the Wilds geographically, but occasional creatures find their way into Norinland either over the Black Lake (a large body of water separating the two lands) or through underground tunnels rumored to belong to a falling Dwarven kingdom.
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I've left large chunks of the story vague to make up as I go, but all thoughts and ideas are welcome. Thanks again for the comments all.
Trit
Trit