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General Tabletop Discussion
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Thoughts on rituals
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<blockquote data-quote="UngainlyTitan" data-source="post: 6015892" data-attributes="member: 28487"><p>Or what is WoTC`s obsession with the 10 minute ritual. I really like the idea of rituals and feel that there are very genre appropiate, however, in D&D spells overshadow rituals there is usually a spell that covers any ritual. So, I would prefer if there were rituals that were not covered as spells.</p><p> </p><p>In 4e. however. rituals were bit on the expensive side at least at low levels and money to spend on rituals tends to compete with items. Also WoTC never made any evocative use of rituals in published adventures.</p><p> </p><p>So while I like that rituals are in in D&D Next I am not sure about the implementation. Some are on spells that are usefull aanyway. I can see some as a good way to see spells put to use that would otherwise not be memorised, unless scroll maaking is easy. I hope the traditional scroll does not make an appearance.</p><p> </p><p>In my opinion though the extra cost and casting time will be off putting to many. I think that rituals (out side some major plot changing effects) should be castable in rounds and in combat. Protecting the wizard while he/she tries to get off a ritual is a common genre trope and should be available to the players. Would be 1 round per spell level be more appropiate? </p><p> </p><p>Another notion I had is ritual elements. Say that Magic Circle is the starting element for every ritual. This takes time to cast but including it ensures that things with too many teeth, eyeballs and tentaacles do not take over while casting the rest of the ritual. You can take the chance and the risk lessens for high level casters. The risk might be minimal in a short ritual that only takes a couple of rounds. Raise dead might involve opening a portal to Hades/Shadowfell and bnipping through to fetch back the soul of the deceased, or summoning something and persuading them to do that and so on.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 6015892, member: 28487"] Or what is WoTC`s obsession with the 10 minute ritual. I really like the idea of rituals and feel that there are very genre appropiate, however, in D&D spells overshadow rituals there is usually a spell that covers any ritual. So, I would prefer if there were rituals that were not covered as spells. In 4e. however. rituals were bit on the expensive side at least at low levels and money to spend on rituals tends to compete with items. Also WoTC never made any evocative use of rituals in published adventures. So while I like that rituals are in in D&D Next I am not sure about the implementation. Some are on spells that are usefull aanyway. I can see some as a good way to see spells put to use that would otherwise not be memorised, unless scroll maaking is easy. I hope the traditional scroll does not make an appearance. In my opinion though the extra cost and casting time will be off putting to many. I think that rituals (out side some major plot changing effects) should be castable in rounds and in combat. Protecting the wizard while he/she tries to get off a ritual is a common genre trope and should be available to the players. Would be 1 round per spell level be more appropiate? Another notion I had is ritual elements. Say that Magic Circle is the starting element for every ritual. This takes time to cast but including it ensures that things with too many teeth, eyeballs and tentaacles do not take over while casting the rest of the ritual. You can take the chance and the risk lessens for high level casters. The risk might be minimal in a short ritual that only takes a couple of rounds. Raise dead might involve opening a portal to Hades/Shadowfell and bnipping through to fetch back the soul of the deceased, or summoning something and persuading them to do that and so on. [/QUOTE]
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