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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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<blockquote data-quote="jgsugden" data-source="post: 9014627" data-attributes="member: 2629"><p>Homebrew. The first time I ran it was in the 1990s. The PCs explored the manor house, but they'd kind of botched the job and missed a bunch of the story elements. They were about to just walk away from it - when the Ravenloft Boxed set came out. That inspired me, so I had the Big Bad (which they had not discovered) get sucked into a new Ravenloft Domain (pulling the PCs with them), which they then had to escape. That led them to uncovering a lot of the story elements they missed, which then allowed me to pull them back to the prime, but they discovered they were in the far future after a calamity took place and they had to travel back and forth in time without leaving the manor house to solve it.</p><p></p><p>The next time I ran it was in the very late 3.5E era and I modified the setting to incorporate many of the ideas of 4E that were leaking out, like the Feywild, as well as my ideas on how to do the ideas behind Ravenloft and Ghostwalk better. Rather than throwing themn into the Shadowfell/Ravenloft as a response to the PCs not finding things that I'd expected they'd find, I built it, the Feywild, the Ethereal, and other pocket dimensions into the storyline more cohesively. </p><p></p><p>I am doing my rebuild of it for my Dungeon23. The easier part is that the 'reuse' of locations across the various Mirror Planes allows me to keep my total map at less than 120 areas overall - while describing each location 2, 3 or 4 ways. </p><p></p><p>I'm trying to figure out what it would take to actually build the manor house itself using terrain .... but I doubt I'll go that far. Ignoring the rest of the island, just building the manor house, the towers, and the dungeon beneath it would be 6 feet long, 4 feet wide, and 12 feet tall from the bottom of the dungeon to the peaks of the two towers.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9014627, member: 2629"] Homebrew. The first time I ran it was in the 1990s. The PCs explored the manor house, but they'd kind of botched the job and missed a bunch of the story elements. They were about to just walk away from it - when the Ravenloft Boxed set came out. That inspired me, so I had the Big Bad (which they had not discovered) get sucked into a new Ravenloft Domain (pulling the PCs with them), which they then had to escape. That led them to uncovering a lot of the story elements they missed, which then allowed me to pull them back to the prime, but they discovered they were in the far future after a calamity took place and they had to travel back and forth in time without leaving the manor house to solve it. The next time I ran it was in the very late 3.5E era and I modified the setting to incorporate many of the ideas of 4E that were leaking out, like the Feywild, as well as my ideas on how to do the ideas behind Ravenloft and Ghostwalk better. Rather than throwing themn into the Shadowfell/Ravenloft as a response to the PCs not finding things that I'd expected they'd find, I built it, the Feywild, the Ethereal, and other pocket dimensions into the storyline more cohesively. I am doing my rebuild of it for my Dungeon23. The easier part is that the 'reuse' of locations across the various Mirror Planes allows me to keep my total map at less than 120 areas overall - while describing each location 2, 3 or 4 ways. I'm trying to figure out what it would take to actually build the manor house itself using terrain .... but I doubt I'll go that far. Ignoring the rest of the island, just building the manor house, the towers, and the dungeon beneath it would be 6 feet long, 4 feet wide, and 12 feet tall from the bottom of the dungeon to the peaks of the two towers. [/QUOTE]
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Thoughts on running Rappan Athuk (and deadly megadungeons in general) [SPOILERS]
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