MNblockhead
A Title Much Cooler Than Anything on the Old Site
I've been running Rappan Athuk for 4 years and 4 months. I should wrap it up by the end of the summer. I'm running the 5e version and most of the characters are at level 17 and will likely level to 18 by the end of the next session. Rappan Athuk, and megadungeons in general, are not everyone's cup of tea. But I wanted to start a thread for those who do like it and share thoughts on what worked and didn't work in the adventure. How their campaigns (or even brief delves) played out, and lessons learned and tips for running Rappan Athuk and deadly megadungeons in general.
I am not a fan of plus threads, because I find I learn a lot from peoples' negative experiences, but I don't want this to be another thread on why you like or don't like megadungeons. There are other threads on that. But if you really hated Rappan Athuk, I'd be interested in reading why, as long as it is focused on specific features of Rappan Athuk, rather than "RA is a megadungeon and megadungeons suck." If you've never played Rappan Athuk but have run other megadungeons, I will be interested in what worked and didn't work for you. My posts will all be RA specific.
Rather than making a massive post, I'll make a series of posts, each focused on a different thought or example. And I'll continue to post as continue down the final stretch of the long campaign.
WARNING: This thread will have A LOT of spoilers. It will be too cumbersome to have the discussion I want having to constantly review and edit my posts with spoiler tags. If you are going to be a player in a Rappan Athuk game, best not to participate in this thread. I'm assuming those reading this are GMs who have run, or plan to run, RA; players who have already played in RA; or people who do not intend to ever play in RA but are interested in talking about running deadly megadungeons.
I am not a fan of plus threads, because I find I learn a lot from peoples' negative experiences, but I don't want this to be another thread on why you like or don't like megadungeons. There are other threads on that. But if you really hated Rappan Athuk, I'd be interested in reading why, as long as it is focused on specific features of Rappan Athuk, rather than "RA is a megadungeon and megadungeons suck." If you've never played Rappan Athuk but have run other megadungeons, I will be interested in what worked and didn't work for you. My posts will all be RA specific.
Rather than making a massive post, I'll make a series of posts, each focused on a different thought or example. And I'll continue to post as continue down the final stretch of the long campaign.
WARNING: This thread will have A LOT of spoilers. It will be too cumbersome to have the discussion I want having to constantly review and edit my posts with spoiler tags. If you are going to be a player in a Rappan Athuk game, best not to participate in this thread. I'm assuming those reading this are GMs who have run, or plan to run, RA; players who have already played in RA; or people who do not intend to ever play in RA but are interested in talking about running deadly megadungeons.