S
Sunseeker
Guest
Only for powergaming optimizers whose goal is to "win" the game. Yes, that is a slam on powergaming.Without tangible results on the characters stat block that improve his/her effectivness, the money is just an illusion a whim of the DM.
This has nothing to do with anything. I don't tax my players just because I gave out more gold. That's a waste of time.I don't tax my players 50%, I hand out 50% less wealth if I don't want to them to have that much.
If I want my players to have gems, I give them gems. If I want them to have gold, I give them gold. If they want something specific, I help them find it. If you want your players to buy magic items, just give them to them. You talk about cutting out the middle-man and getting straight to the action, so why are you making your players "buy" magic items? If you want them to have them, let them have them.I don't charge a 10% money changer fee to convert silver into platinum or gems, for easy transport. I just ignore encumbrance and let them buy and sell gems at full face value.
I give my players gold to buy things they usually can't earn in game.
You seem to be talking to someone else. Since I never mentioned doing these things, I'm curious as to what relevance they have to this conversation, or this thread.If you are going through barter sessions over the price of a sword, or worrying about the tax man, then you are not off going on adventure. I have never read a novel or seen a film about action heroes concerned with local taxes went up 2%.
I don't understand why you want to talk about people doing things that they are not doing.I understand other people want to play Accountants & Landlords, but I want to play games about going into Dungeons and killing Dragons.