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Thoughts on Stealth and D&D2024
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<blockquote data-quote="Bae'zel" data-source="post: 9589525" data-attributes="member: 7048197"><p>Yeah I'm getting déja vu here. Like back in the Fall when every sub-Reddit and forum had endless arguments about the new Stealth rules.</p><p></p><p>Just when I think I've totally nailed it, a new thread pops up and makes me second guess myself, doubt myself.</p><p></p><p>Gotta note this down once again.</p><p></p><p>PHB, Pg. 19: </p><ul> <li data-xf-list-type="ul">The Dungeon Master decides when circumstances are appropriate for hiding. (good so far).</li> <li data-xf-list-type="ul">When you try to hide, you take the Hide action. (again, good so far, I interpret "you" as the character, not me as a person because DUH).</li> </ul><p></p><p>PHB, Pg. 368: </p><ul> <li data-xf-list-type="ul">...you must succeed on a DC 15 Dexterity (Stealth) check (simple enough, base line difficulty),</li> <li data-xf-list-type="ul">while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover, (yep, makes sense, you have to have shadowy or obstructing conditions to hide, can't just vanish into thin air),</li> <li data-xf-list-type="ul">and you must be out of any enemy's line of sight (got it, you can't just duck behind cover or vanish into thin air while someone is looking straight at you);</li> <li data-xf-list-type="ul">if you can see a creature, you can discern whether it can see you (some dialogue between player and DM, good stuff)</li> <li data-xf-list-type="ul">On a successful check you have the Invisible condition (that means you get advantage on initiative checks, can't be targetted by on sight effects from people you're hiding from, and if somehow someone makes an attack at you they get disadvantage, got it)</li> </ul><p>-Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check (got it, anyone actively searching for you uses your Stealth check as the DC, makes sense, opposed checks and all, I assume that this applies to Passive Perception checks too)</p><ul> <li data-xf-list-type="ul">The condition ends on you immediately after any of the following occurs (ie, you're no longer 'Hidden" in this scene)</li> <li data-xf-list-type="ul">you make a sound louder than a whisper (got it), an enemy finds you (got it, one of the bad guys finds you, it isn't a stretch of the imagination that their colleagues know too), you make an attack roll (makes sense), or you cast a spell with a Verbal component (yep, magic is loud, unsubtle and vulgar).</li> </ul><p></p><p>So far I don't see where the confusion lies. If anything, it makes me wonder what sorts of class abilities, spells and magic items allow characters (or monsters) to find exemptions from some of these. </p><p></p><p>I'll have to go back to the start of the thread to find out what is so confusing to people about this. I don't get it, it seems pretty straightforward to me.</p><p></p><p>Unless this is a "but DM's discretion!! That could be really bad" which is not a game problem, but a people problem.</p><p></p><p>Then again, if you don't like the rules, I guess it would be pretty easy to change them. Make it work like a video game or Skyrim, where you can stealth "poof" vanish into thin air if you want.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9589525, member: 7048197"] Yeah I'm getting déja vu here. Like back in the Fall when every sub-Reddit and forum had endless arguments about the new Stealth rules. Just when I think I've totally nailed it, a new thread pops up and makes me second guess myself, doubt myself. Gotta note this down once again. PHB, Pg. 19: [LIST] [*]The Dungeon Master decides when circumstances are appropriate for hiding. (good so far). [*]When you try to hide, you take the Hide action. (again, good so far, I interpret "you" as the character, not me as a person because DUH). [/LIST] PHB, Pg. 368: [LIST] [*]...you must succeed on a DC 15 Dexterity (Stealth) check (simple enough, base line difficulty), [*]while you're Heavily Obscured or behind Three-Quarters Cover or Total Cover, (yep, makes sense, you have to have shadowy or obstructing conditions to hide, can't just vanish into thin air), [*]and you must be out of any enemy's line of sight (got it, you can't just duck behind cover or vanish into thin air while someone is looking straight at you); [*]if you can see a creature, you can discern whether it can see you (some dialogue between player and DM, good stuff) [*]On a successful check you have the Invisible condition (that means you get advantage on initiative checks, can't be targetted by on sight effects from people you're hiding from, and if somehow someone makes an attack at you they get disadvantage, got it) [/LIST] -Make note of your check's total, which is the DC for a creature to find you with a Wisdom (Perception) check (got it, anyone actively searching for you uses your Stealth check as the DC, makes sense, opposed checks and all, I assume that this applies to Passive Perception checks too) [LIST] [*]The condition ends on you immediately after any of the following occurs (ie, you're no longer 'Hidden" in this scene) [*]you make a sound louder than a whisper (got it), an enemy finds you (got it, one of the bad guys finds you, it isn't a stretch of the imagination that their colleagues know too), you make an attack roll (makes sense), or you cast a spell with a Verbal component (yep, magic is loud, unsubtle and vulgar). [/LIST] So far I don't see where the confusion lies. If anything, it makes me wonder what sorts of class abilities, spells and magic items allow characters (or monsters) to find exemptions from some of these. I'll have to go back to the start of the thread to find out what is so confusing to people about this. I don't get it, it seems pretty straightforward to me. Unless this is a "but DM's discretion!! That could be really bad" which is not a game problem, but a people problem. Then again, if you don't like the rules, I guess it would be pretty easy to change them. Make it work like a video game or Skyrim, where you can stealth "poof" vanish into thin air if you want. [/QUOTE]
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