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General Tabletop Discussion
*Dungeons & Dragons
Thoughts on Stealth and D&D2024
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<blockquote data-quote="mearls" data-source="post: 9590313" data-attributes="member: 697"><p>A bunch!</p><p></p><p>But to be concise, I think stealth should be a function of the environment, mixed with the DM's assessment of how attentive a creature is.</p><p></p><p>In short:</p><ul> <li data-xf-list-type="ul">Obscurement should limit how far a creature can see, say 10 feet for light and 5 feet for heavy. I'm still playing with this and might just give one type of obscurement that limits sight to 5 feet.<ul> <li data-xf-list-type="ul">If a creature can't see you, or if you have cover or more, you can try hiding</li> </ul></li> <li data-xf-list-type="ul">Dim light and darkness allow hiding<ul> <li data-xf-list-type="ul">Darkvision treats darkness as dim light</li> </ul></li> <li data-xf-list-type="ul">A hiding creature that breaks stealth on its turn remains hidden until the end of the turn, but can't hide again that turn</li> <li data-xf-list-type="ul">Rogues and other stealth characters can break these rules</li> </ul><p>I'm also thinking of giving a basic rule of thumb for DMs: Creatures default to inattentive, and by default they don't try to find hiding creatures. You lose stealth to them only if you interact with them or blow a check. Attentive creatures exert their passive Perception in a 30-foot radius to find hiding creatures, and losing stealth in their line of sight means they find you.</p><p></p><p>I might enshrine that as a rule, and for dungeon exploration set "pay attention" as an option that lets PCs exert their passive Perception. If you search for secret doors or cast a ritual, you're too distracted to pick up a hiding creature in passing.</p></blockquote><p></p>
[QUOTE="mearls, post: 9590313, member: 697"] A bunch! But to be concise, I think stealth should be a function of the environment, mixed with the DM's assessment of how attentive a creature is. In short: [LIST] [*]Obscurement should limit how far a creature can see, say 10 feet for light and 5 feet for heavy. I'm still playing with this and might just give one type of obscurement that limits sight to 5 feet. [LIST] [*]If a creature can't see you, or if you have cover or more, you can try hiding [/LIST] [*]Dim light and darkness allow hiding [LIST] [*]Darkvision treats darkness as dim light [/LIST] [*]A hiding creature that breaks stealth on its turn remains hidden until the end of the turn, but can't hide again that turn [*]Rogues and other stealth characters can break these rules [/LIST] I'm also thinking of giving a basic rule of thumb for DMs: Creatures default to inattentive, and by default they don't try to find hiding creatures. You lose stealth to them only if you interact with them or blow a check. Attentive creatures exert their passive Perception in a 30-foot radius to find hiding creatures, and losing stealth in their line of sight means they find you. I might enshrine that as a rule, and for dungeon exploration set "pay attention" as an option that lets PCs exert their passive Perception. If you search for secret doors or cast a ritual, you're too distracted to pick up a hiding creature in passing. [/QUOTE]
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