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Thoughts on Stealth and D&D2024
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<blockquote data-quote="aiouh" data-source="post: 9590433" data-attributes="member: 7050706"><p>That is not an issue because Paizo wisely recognized that in-combat hiding is too contingent on GM Fiat and wonky rulings so they changed sneak attack to not care about stealth exclusively, but includes all ways to trigger Off-Guard. (Which is how they buffed Rogue in 2024 with Vex Mastery btw)</p><p></p><p>[URL unfurl="true"]https://2e.aonprd.com/Classes.aspx?ID=37&Redirected=1[/URL]</p><h2>Sneak Attack</h2><p>When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the <a href="https://2e.aonprd.com/Conditions.aspx?ID=58" target="_blank">off-guard</a> condition with an <a href="https://2e.aonprd.com/Traits.aspx?ID=170" target="_blank">agile</a> or <a href="https://2e.aonprd.com/Traits.aspx?ID=179" target="_blank">finesse</a> melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged <a href="https://2e.aonprd.com/Traits.aspx?ID=199" target="_blank">unarmed</a> attack, you deal an extra 1d6 precision damage. For a ranged attack with a <a href="https://2e.aonprd.com/Traits.aspx?ID=195" target="_blank">thrown</a> melee weapon, that weapon must also be agile or finesse.</p><p></p><p>One of the easiest way to achieve off-guard is just flanking.</p><p>[ATTACH=full]396884[/ATTACH]</p></blockquote><p></p>
[QUOTE="aiouh, post: 9590433, member: 7050706"] That is not an issue because Paizo wisely recognized that in-combat hiding is too contingent on GM Fiat and wonky rulings so they changed sneak attack to not care about stealth exclusively, but includes all ways to trigger Off-Guard. (Which is how they buffed Rogue in 2024 with Vex Mastery btw) [URL unfurl="true"]https://2e.aonprd.com/Classes.aspx?ID=37&Redirected=1[/URL] [HEADING=1]Sneak Attack[/HEADING] When your enemy can't properly defend itself, you take advantage to deal extra damage. If you Strike a creature that has the [URL='https://2e.aonprd.com/Conditions.aspx?ID=58']off-guard[/URL] condition with an [URL='https://2e.aonprd.com/Traits.aspx?ID=170']agile[/URL] or [URL='https://2e.aonprd.com/Traits.aspx?ID=179']finesse[/URL] melee weapon, an agile or finesse unarmed attack, a ranged weapon attack, or a ranged [URL='https://2e.aonprd.com/Traits.aspx?ID=199']unarmed[/URL] attack, you deal an extra 1d6 precision damage. For a ranged attack with a [URL='https://2e.aonprd.com/Traits.aspx?ID=195']thrown[/URL] melee weapon, that weapon must also be agile or finesse. One of the easiest way to achieve off-guard is just flanking. [ATTACH type="full" width="451px" alt="1739789026118.png"]396884[/ATTACH] [/QUOTE]
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