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Thoughts on Stealth and D&D2024
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<blockquote data-quote="Charlaquin" data-source="post: 9592567" data-attributes="member: 6779196"><p>This is why I think proper stealth rules would have you roll when you <em>leave</em> cover or obscuration, rather than while you’re still behind it. If you succeed, you stay hidden until the end of your turn, or until you take a sufficiently noisy action (attacking, speaking, and casting spells with verbal components seems like a good starting point to me). That makes it possible to move from one position in which you can’t be seen to another, sneak up to melee attack an enemy that you started your turn hidden from, or pop out of cover to make a ranged attack and pop back behind it, without being spotted in the intervening time while you’re not behind cover or obscured.</p><p></p><p>I’m sure it can. I’m more thinking about how not having a base DC could cause such an automated system to accidentally reveal metagame information.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9592567, member: 6779196"] This is why I think proper stealth rules would have you roll when you [I]leave[/I] cover or obscuration, rather than while you’re still behind it. If you succeed, you stay hidden until the end of your turn, or until you take a sufficiently noisy action (attacking, speaking, and casting spells with verbal components seems like a good starting point to me). That makes it possible to move from one position in which you can’t be seen to another, sneak up to melee attack an enemy that you started your turn hidden from, or pop out of cover to make a ranged attack and pop back behind it, without being spotted in the intervening time while you’re not behind cover or obscured. I’m sure it can. I’m more thinking about how not having a base DC could cause such an automated system to accidentally reveal metagame information. [/QUOTE]
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