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Thoughts on Stealth and D&D2024
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<blockquote data-quote="Lazybones" data-source="post: 9592621" data-attributes="member: 143"><p>If a rogue was crouched behind a flat, upright rock, and a creature moved to a spot where they were also behind the rock, with no possible cover bonus for the rogue, I would say that the rogue is no longer "something that isn't obvious" per the words of the Search action. Of course, it depends on the situation; maybe the lighting is bad, or the creature is distracted by fighting elsewhere in the room, or the rock is big enough or irregular enough that the rogue still has a chance to evade detection. Most situations in the game world aren't 100% clear to adjudicate, so that's why the Hide action includes the words, "The Dungeon Master decides when circumstances are appropriate for Hiding." I assume that language is also inclusive of leaving stealth as well as entering it. While I might rule that the above scenario causes the rogue to lose the Invisible condition, another DM might rule that they keep it, and that's perfectly fine.</p><p></p><p>Most low-CR creatures in the Monster Manual aren't going to have a passive Perception in excess of 15, and in dim light or when Darkvision is being used, it's going to be even less. A Guard, whose entire job is keeping a sharp eye out for trouble, has a passive Perception of 12. Any rogue of 7th level or higher is going to be incapable of failing a Hide check, and will probably beat the passive Perception of 90% of the creatures that they encounter. I think that Stealth is going to work just fine for that character without overpowering the Hide action.</p></blockquote><p></p>
[QUOTE="Lazybones, post: 9592621, member: 143"] If a rogue was crouched behind a flat, upright rock, and a creature moved to a spot where they were also behind the rock, with no possible cover bonus for the rogue, I would say that the rogue is no longer "something that isn't obvious" per the words of the Search action. Of course, it depends on the situation; maybe the lighting is bad, or the creature is distracted by fighting elsewhere in the room, or the rock is big enough or irregular enough that the rogue still has a chance to evade detection. Most situations in the game world aren't 100% clear to adjudicate, so that's why the Hide action includes the words, "The Dungeon Master decides when circumstances are appropriate for Hiding." I assume that language is also inclusive of leaving stealth as well as entering it. While I might rule that the above scenario causes the rogue to lose the Invisible condition, another DM might rule that they keep it, and that's perfectly fine. Most low-CR creatures in the Monster Manual aren't going to have a passive Perception in excess of 15, and in dim light or when Darkvision is being used, it's going to be even less. A Guard, whose entire job is keeping a sharp eye out for trouble, has a passive Perception of 12. Any rogue of 7th level or higher is going to be incapable of failing a Hide check, and will probably beat the passive Perception of 90% of the creatures that they encounter. I think that Stealth is going to work just fine for that character without overpowering the Hide action. [/QUOTE]
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