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Thoughts on Stealth and D&D2024
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<blockquote data-quote="Ebony Dragon" data-source="post: 9592645" data-attributes="member: 4899"><p>I would always err on the side of a character making a hide check to be actively hiding, and not just waiting for someone to come up to them. If it were an out of combat situation you should tell the character that someone is approaching their position and they will be seen unless they can move to a better spot (assuming they aren't being surprised by this other person), and then let them move if it is possible.</p><p></p><p>If it happens in a combat situation then you have to suspend belief a little bit and realize that the participants in the combat aren't moving 30 feet and then standing still while someone else moves 30 feet. Everything is happening at once. If a rogue made a successful hide check during combat it is assumed that they are actively trying to remain hidden even during other creatures turns. Just because someone else walked around to the other side of the tree shouldn't mean they are instantly spotted. That's a real bad way to run the rules against people hiding. Combat is broken up into turns for convenience, not as a depiction of absolute in-game reality.</p></blockquote><p></p>
[QUOTE="Ebony Dragon, post: 9592645, member: 4899"] I would always err on the side of a character making a hide check to be actively hiding, and not just waiting for someone to come up to them. If it were an out of combat situation you should tell the character that someone is approaching their position and they will be seen unless they can move to a better spot (assuming they aren't being surprised by this other person), and then let them move if it is possible. If it happens in a combat situation then you have to suspend belief a little bit and realize that the participants in the combat aren't moving 30 feet and then standing still while someone else moves 30 feet. Everything is happening at once. If a rogue made a successful hide check during combat it is assumed that they are actively trying to remain hidden even during other creatures turns. Just because someone else walked around to the other side of the tree shouldn't mean they are instantly spotted. That's a real bad way to run the rules against people hiding. Combat is broken up into turns for convenience, not as a depiction of absolute in-game reality. [/QUOTE]
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