styker said:if you compare the full potential of a 25th level group they will defeat this enemy without much damage... a level 35 or maybe 30 party will destroy him easily like an ant. So i think this CR is a little wrong...
boredgremlin said:Well CR's break down in higher levels. Enemy HP and defensive measures dont keep pace with damage dealing potential at high levels.
It has been my experience that this is exactly the case that most campaigns that reach epic levels are far above the Iconics' level of power and toughness and DMs don't fully grasp the situation.S'mon said:If your PCs are significantly tougher than the Iconics obviously it could be lower, maybe CR 25 or even lower if they're 50 point PCs with powerful Prestige classes and tons of Epic gear who buff/scry/port in on the critter.
Maybe if they are able to buff-scry-teleport, is that what you mean by 'full potential'? In an encounter with neither side buffed he will easily destroy a standard party of 4 25th level Iconics IMO.
Campbell said:Hey UK Mate,
Campbell said:I've been attemptinting to calculate the CR of the Grell writeup in Lords of Madness, and was unsure how to calculate the value of a couple of their abilities.
Campbell said:Specifically Expert Grappler, their variant paralysis ability, and the sightless ability were troublesome factors. Specifics are below. Normally I'd be satisfied with some educated guesses, but I plan to make heavy use of Grells in an upcoming campaign arc.
Campbell said:Expert Grappler (Ex) : Second tier in Improved Grab ability chain. A grell can take a -10 penalty, grappling witha singular tentacle and remain on ungrappled, rather than the -20 penalty offered by Improved Grab. Their +10 racial bonus to grapple checks is included in this ability suite. I figured that this ability sans the grapple bonus was worth a feat, but I couldn't calculate what the grapple bonus was worth for the life of me.
Campbell said:I also noticed that the Grappl Bonus/ Penalty was not figured in the size values you gave in challenging Clhallenge Ratings v5.
Campbell said:Paralysis (Ex) : Functions as normal paralysis, but it requires a solid hit. Starts at DC 10. Multiple hits within the same round do not force multiple saves, but instead increase the DC by 1 for every hit beyond the initial strike. Save is Constitution based with a -4 racial penalty. I priced this ability slightly lower then a Ghoul's touch paralysis attack, but I'm unsure on this one.
Campbell said:Sightless (Ex) : Immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. I figured that this ability was about on par with immunity to mind effects.
Campbell said:I'm afraid that I might have over-rated these abilities. While my results of a Silver Rule CR 8 pan out with what I expected to be an under rated creature, I believe I rated the Grell a tad too strongly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.