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<blockquote data-quote="Mhyr" data-source="post: 6700905" data-attributes="member: 6791633"><p>We finished LMoP last saturday after 20 sessions of wonderful adventuring! Although about 5 sessions focused mainly on a side trek about the party's wizard catching lycanthropy from a wererat prostitute back in Neverwinter. It was great! The initial plan was to check out the new edition and start HotDQ with fresh level 1 characters, but LMoP was just too good. We keep the characters and after a short mesh up of HotDQ's Episode 1 and <em>Red Hand of Doom</em>, we switch over to PotA. (Being called to Gauntlgrym and OotA by King Bruenor on somewhere the horizon...)</p><p></p><p>The best pieces in our LMoP:</p><p></p><p><strong>The factions!</strong> Okay I somehow pressed the matter, so the five factions were very present in our game. And so everybody, except the new first time D&D-player from last session, is a member of a faction. I have a large group and so every faction has at least one PC member, except for the Order and the Enclave which get two! The players like their contacts within the various factions and there is a lot of interaction with these NPCs. We deviced a Campaign Journal-System in which the PCs write reports to their contacts - players taking turns. (If you can speak German, you may want to follow these on our blog: <a href="https://tintenteufel.wordpress.com" target="_blank">Tintenteufel</a>.)</p><p></p><p><strong>Venomfang!</strong> The players built up this encounter to four sessions of play interacting with the dragon finally driving him off Thundertree. Okay I peppered the ruined village with some green mist and gave the dragon a vine assassin to get rid of them adventurers, but it was really great to see the not-a-whole-page dragon to become one of the mightiest species in the Manual.</p><p></p><p><strong>The Black Spider!</strong> Like in Castle Cragmaw before the PCs took the direct route to the dwarven temple and the drow in session 2 concerning WEC. They even oversaw the bugbears and drow in the waterfall cavern and so they were not only surrounded by giant spider facing a drow mage beyond their level, but the others as well. Instead of TPKing them I struck a bargain: destroy the undead for the drow (and being killed thereafter). One of the best battles in our 17 years of D&D followed: with drow and bugbears in the back, the PCs were pressed to fight the zombies and the flaming skull for the Black Spider. The drow mage used his suggestion spells to make some characters fight and after a fireball from the skull made the drow shut the door, leaving one unconscious (wererat) wizard in their clutches, the fight was really on, the PCs being cornered. It was real fun and will be remembered in our group for a long time!</p><p></p><p><strong>Wave Echo Cave!</strong> I think the PCs spent about 6 sessions in the Cave. I had to realign the dungeon and even restock it with some <a href="http://www.enworld.org/forum/showthread.php?465982-Bugbear-Zombies" target="_blank">Bugbear Zombies</a>, but we always had fun and so built on the central meaning of the Cave in LMoP.</p><p></p><p><strong>Hamun Kost!</strong> The players saved this quest for the end. I decided they are too late and the Red Wizard is already allied to the Goblins of the Red Hand (see above). His zombies held the fighter and the paladin back. The not-a-wererat-anymore wizard cast fireball and killed all the zombies. Kost (using the stats of Rath Modar from HotDQ) answered with a fireball of his own and turned invisible. The PCs were scarred to death and search for the wizard a long time. Kost had already fled using misty step, because he knew the PCs were capable of driving off Venomfang (see above). They will meet again in the battle for Phandalin...</p></blockquote><p></p>
[QUOTE="Mhyr, post: 6700905, member: 6791633"] We finished LMoP last saturday after 20 sessions of wonderful adventuring! Although about 5 sessions focused mainly on a side trek about the party's wizard catching lycanthropy from a wererat prostitute back in Neverwinter. It was great! The initial plan was to check out the new edition and start HotDQ with fresh level 1 characters, but LMoP was just too good. We keep the characters and after a short mesh up of HotDQ's Episode 1 and [I]Red Hand of Doom[/I], we switch over to PotA. (Being called to Gauntlgrym and OotA by King Bruenor on somewhere the horizon...) The best pieces in our LMoP: [B]The factions![/B] Okay I somehow pressed the matter, so the five factions were very present in our game. And so everybody, except the new first time D&D-player from last session, is a member of a faction. I have a large group and so every faction has at least one PC member, except for the Order and the Enclave which get two! The players like their contacts within the various factions and there is a lot of interaction with these NPCs. We deviced a Campaign Journal-System in which the PCs write reports to their contacts - players taking turns. (If you can speak German, you may want to follow these on our blog: [URL="https://tintenteufel.wordpress.com"]Tintenteufel[/URL].) [B]Venomfang![/B] The players built up this encounter to four sessions of play interacting with the dragon finally driving him off Thundertree. Okay I peppered the ruined village with some green mist and gave the dragon a vine assassin to get rid of them adventurers, but it was really great to see the not-a-whole-page dragon to become one of the mightiest species in the Manual. [B]The Black Spider![/B] Like in Castle Cragmaw before the PCs took the direct route to the dwarven temple and the drow in session 2 concerning WEC. They even oversaw the bugbears and drow in the waterfall cavern and so they were not only surrounded by giant spider facing a drow mage beyond their level, but the others as well. Instead of TPKing them I struck a bargain: destroy the undead for the drow (and being killed thereafter). One of the best battles in our 17 years of D&D followed: with drow and bugbears in the back, the PCs were pressed to fight the zombies and the flaming skull for the Black Spider. The drow mage used his suggestion spells to make some characters fight and after a fireball from the skull made the drow shut the door, leaving one unconscious (wererat) wizard in their clutches, the fight was really on, the PCs being cornered. It was real fun and will be remembered in our group for a long time! [B]Wave Echo Cave![/B] I think the PCs spent about 6 sessions in the Cave. I had to realign the dungeon and even restock it with some [URL="http://www.enworld.org/forum/showthread.php?465982-Bugbear-Zombies"]Bugbear Zombies[/URL], but we always had fun and so built on the central meaning of the Cave in LMoP. [B]Hamun Kost![/B] The players saved this quest for the end. I decided they are too late and the Red Wizard is already allied to the Goblins of the Red Hand (see above). His zombies held the fighter and the paladin back. The not-a-wererat-anymore wizard cast fireball and killed all the zombies. Kost (using the stats of Rath Modar from HotDQ) answered with a fireball of his own and turned invisible. The PCs were scarred to death and search for the wizard a long time. Kost had already fled using misty step, because he knew the PCs were capable of driving off Venomfang (see above). They will meet again in the battle for Phandalin... [/QUOTE]
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