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<blockquote data-quote="Croesus" data-source="post: 6701641" data-attributes="member: 35019"><p>I'm very impressed with this module. As others have mentioned, it has some weaknesses, but the sandbox aspect was well done, the town was fleshed out enough to get things going, and there were enough quirks to create some great RP moments. </p><p></p><p>My players settled into the town - they bought Tresendar Manor (by paying the back taxes owed), befriended the Nothic (whom they keep well fed and mostly hidden), bought one of the taverns, ran for mayor (bribing their way to victory in the election), hired Droop and another goblin as servants, and generally just had fun turning the little town into their own place.</p><p></p><p>If I were to re-run it, I'd tweak a few things:</p><p>- The initial fight in with Klarg is very, very tough for 1st level characters, especially for new players. </p><p>- I didn't use factions, but I would try to use them or something similar to tie the characters more fully to the NPCs.</p><p>- Do more to provide a build up for the Black Spider. My players ended up hating Iarno, but the Black Spider was mostly "meh".</p><p>- Make Wave Echo Cave more dynamic by separating most of the monsters into factions fighting one another, so the PCs have an opportunity to choose sides, play them all off against each other, or something else.</p></blockquote><p></p>
[QUOTE="Croesus, post: 6701641, member: 35019"] I'm very impressed with this module. As others have mentioned, it has some weaknesses, but the sandbox aspect was well done, the town was fleshed out enough to get things going, and there were enough quirks to create some great RP moments. My players settled into the town - they bought Tresendar Manor (by paying the back taxes owed), befriended the Nothic (whom they keep well fed and mostly hidden), bought one of the taverns, ran for mayor (bribing their way to victory in the election), hired Droop and another goblin as servants, and generally just had fun turning the little town into their own place. If I were to re-run it, I'd tweak a few things: - The initial fight in with Klarg is very, very tough for 1st level characters, especially for new players. - I didn't use factions, but I would try to use them or something similar to tie the characters more fully to the NPCs. - Do more to provide a build up for the Black Spider. My players ended up hating Iarno, but the Black Spider was mostly "meh". - Make Wave Echo Cave more dynamic by separating most of the monsters into factions fighting one another, so the PCs have an opportunity to choose sides, play them all off against each other, or something else. [/QUOTE]
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