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Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug
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<blockquote data-quote="John Dallman" data-source="post: 8925851" data-attributes="member: 6999616"><p><strong>Incidents are easy, Plot is hard.</strong></p><p></p><p>I've run a couple of Discworld campaigns, as playtests for the two editions of the SJ Games Discworld RPG. Both have needed plots resembling those of Pratchett stories to feel right, and getting those to work without railroading the players was not easy. </p><p></p><p>In contrast, my usual long-form RPG plots emerge gradually from a set of incidents or separate missions. Those missions are structured more like short stories than novels, and the players come to understand the setting and what needs changing about it rather slowly. They're enjoying the activities along the way, which occupy them for the first year or two as they develop their characters. </p><p></p><p>Novels, films, and TV series have their own forms of story. RPGs are a bit different.</p></blockquote><p></p>
[QUOTE="John Dallman, post: 8925851, member: 6999616"] [b]Incidents are easy, Plot is hard.[/b] I've run a couple of Discworld campaigns, as playtests for the two editions of the SJ Games Discworld RPG. Both have needed plots resembling those of Pratchett stories to feel right, and getting those to work without railroading the players was not easy. In contrast, my usual long-form RPG plots emerge gradually from a set of incidents or separate missions. Those missions are structured more like short stories than novels, and the players come to understand the setting and what needs changing about it rather slowly. They're enjoying the activities along the way, which occupy them for the first year or two as they develop their characters. Novels, films, and TV series have their own forms of story. RPGs are a bit different. [/QUOTE]
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Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug
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