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Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug
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<blockquote data-quote="Undrave" data-source="post: 8926057" data-attributes="member: 7015698"><p>Isn't it weird that, if I'm not mistaken, we've not seen another TMNT game since the Palladium one?</p><p></p><p>That's true, and Hollywood, as shown by the way a lot of properties are stumbling around that concept, seems incapable of even capitalizing on the Non-Characters elements of their setting. I think Ghostbusters, for exemple, could have been a much more profitable franchise if they hadn't felt the need to stick to the original 4 and had instead followed the obvious way Venkman and the other could make their business flourish: FRANCHISING. We should already be neck deep into a Ghostbusters cinematic universe the same way the Law & Order, CSI, etc went about populating the TV screens. Where's 'Ghostbusters: New Orleans', 'Ghostbusters: Chicago', 'Ghostbusters: London', 'Ghostbusters: Cincinnati', 'Ghostbusters: South-West Minnesota', etc etc. I think it could have worked.</p><p></p><p>Similarly, I think franchise known for their absurd number of characters should have more potential... Star Wars during the Clone Wars era felt a lot of fun to play in, Star Trek has tons of characters now, GI-Joe, Transformers, large tokusatsu franchises (Ultraman's New Generaton Era is reaching 10 years of consecutive show in a nearly 60 years old franchise, Kamen Rider is reaching 23 consecutive show out of 52 yars, and Super Sentai is 4 eps from its <strong>47th</strong> team!), superhero comics, others I'm not thinking of.</p><p></p><p>But I think the final issue is: Are the fans of that franchise also fans of RPG and vice-versa. The venn diagram might not be good enough and the buy in might be difficult on both end. You need to convince RPG players who might not be full on fans of, say, Transformers, to give a shot at playing in that sandbox, while also convincing Transformers to learn a complicated looking game.</p><p></p><p>As much as I'd love to get the Power Rangers RPG and homebrew my own team, am I gonna get 5 friends to play with me who wouldn't care about the setting or appreciate/get the traditional 'narrative loop' of such a story? I don't even know if the game actually captures that particular loop I'm looking for because I don't want to spend on a book that will just collect dust...</p><p></p><p>I always find that modern and futuristic RPG run into the same issues: Society itself.</p><p></p><p>In a modern developped setting you're always running into laws, regulations, rules, and it's even worse if you and the other players are part of a strict command chain. It's one thing for the Rogue or Bard to get up to shenanigans and the party's Paladin chews them out for it, it's another when it's the Ship's Engineer who gets caught by his superior officer doing something against the rules of Starfleet gets sent to the brig by another player.</p><p></p><p>And it's a lot easier to fake being someone else when there is no formal identification needed to go anywhere. Way easy to get into a town by putting some rags on, asking the Druid to turn into a goat and introducing myself as Johan the Goat Herder on the way back home with a new goat I got as a gift from my brother-in-law Balthazar.</p></blockquote><p></p>
[QUOTE="Undrave, post: 8926057, member: 7015698"] Isn't it weird that, if I'm not mistaken, we've not seen another TMNT game since the Palladium one? That's true, and Hollywood, as shown by the way a lot of properties are stumbling around that concept, seems incapable of even capitalizing on the Non-Characters elements of their setting. I think Ghostbusters, for exemple, could have been a much more profitable franchise if they hadn't felt the need to stick to the original 4 and had instead followed the obvious way Venkman and the other could make their business flourish: FRANCHISING. We should already be neck deep into a Ghostbusters cinematic universe the same way the Law & Order, CSI, etc went about populating the TV screens. Where's 'Ghostbusters: New Orleans', 'Ghostbusters: Chicago', 'Ghostbusters: London', 'Ghostbusters: Cincinnati', 'Ghostbusters: South-West Minnesota', etc etc. I think it could have worked. Similarly, I think franchise known for their absurd number of characters should have more potential... Star Wars during the Clone Wars era felt a lot of fun to play in, Star Trek has tons of characters now, GI-Joe, Transformers, large tokusatsu franchises (Ultraman's New Generaton Era is reaching 10 years of consecutive show in a nearly 60 years old franchise, Kamen Rider is reaching 23 consecutive show out of 52 yars, and Super Sentai is 4 eps from its [B]47th[/B] team!), superhero comics, others I'm not thinking of. But I think the final issue is: Are the fans of that franchise also fans of RPG and vice-versa. The venn diagram might not be good enough and the buy in might be difficult on both end. You need to convince RPG players who might not be full on fans of, say, Transformers, to give a shot at playing in that sandbox, while also convincing Transformers to learn a complicated looking game. As much as I'd love to get the Power Rangers RPG and homebrew my own team, am I gonna get 5 friends to play with me who wouldn't care about the setting or appreciate/get the traditional 'narrative loop' of such a story? I don't even know if the game actually captures that particular loop I'm looking for because I don't want to spend on a book that will just collect dust... I always find that modern and futuristic RPG run into the same issues: Society itself. In a modern developped setting you're always running into laws, regulations, rules, and it's even worse if you and the other players are part of a strict command chain. It's one thing for the Rogue or Bard to get up to shenanigans and the party's Paladin chews them out for it, it's another when it's the Ship's Engineer who gets caught by his superior officer doing something against the rules of Starfleet gets sent to the brig by another player. And it's a lot easier to fake being someone else when there is no formal identification needed to go anywhere. Way easy to get into a town by putting some rags on, asking the Druid to turn into a goat and introducing myself as Johan the Goat Herder on the way back home with a new goat I got as a gift from my brother-in-law Balthazar. [/QUOTE]
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