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Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug
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<blockquote data-quote="Staffan" data-source="post: 8926251" data-attributes="member: 907"><p>The Age of Rebellion game has some notes on this and it basically boils down to "Yes, the Rebel Alliance is a military hierarchy, but the PCs form a special ops team that are usually given a task and then have wide latitude in how to carry that task out." And if you don't care for playing rebel scum, well, there's always the regular scum in Edge of the Empire and jedi scum in Force & Destiny.</p><p></p><p>Generally speaking, Star Wars has always worked fairly well as a RPG setting, because there's a sense of scale to it that leaves a lot of room for the PCs. Even if the movies are The Skywalker Saga, it's a big galaxy out there, and it's a galaxy that's well suited for adventuring. Many licensed settings have a stronger focus on the exploits of a particular person or group, with the rest of the setting only being background detail, but Star Wars has always seemed like a very lived-in universe where there's a lot of stuff going on off-screen.</p><p></p><p>As for the business side of things, licenses are usually temporary things. RPGs in general are pretty front-loaded, and this applies even more to licensed ones. Once you've sold the core book and the low-hanging supplement fruit, you're probably not making as much money off the license as you did, but the licensor probably wants just as much money for renewing the license as they did for the original period, but for the publisher that probably doesn't make as much economic sense, and so the license easily gets cancelled. A long-running license like Chaosium's with Call of Cthulhu is very much the exception.</p></blockquote><p></p>
[QUOTE="Staffan, post: 8926251, member: 907"] The Age of Rebellion game has some notes on this and it basically boils down to "Yes, the Rebel Alliance is a military hierarchy, but the PCs form a special ops team that are usually given a task and then have wide latitude in how to carry that task out." And if you don't care for playing rebel scum, well, there's always the regular scum in Edge of the Empire and jedi scum in Force & Destiny. Generally speaking, Star Wars has always worked fairly well as a RPG setting, because there's a sense of scale to it that leaves a lot of room for the PCs. Even if the movies are The Skywalker Saga, it's a big galaxy out there, and it's a galaxy that's well suited for adventuring. Many licensed settings have a stronger focus on the exploits of a particular person or group, with the rest of the setting only being background detail, but Star Wars has always seemed like a very lived-in universe where there's a lot of stuff going on off-screen. As for the business side of things, licenses are usually temporary things. RPGs in general are pretty front-loaded, and this applies even more to licensed ones. Once you've sold the core book and the low-hanging supplement fruit, you're probably not making as much money off the license as you did, but the licensor probably wants just as much money for renewing the license as they did for the original period, but for the publisher that probably doesn't make as much economic sense, and so the license easily gets cancelled. A long-running license like Chaosium's with Call of Cthulhu is very much the exception. [/QUOTE]
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