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Thoughts on the Failure of Licensed IP in the Hobby: The Lack of Disney-fication is a Feature, not a Bug
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<blockquote data-quote="Jer" data-source="post: 8926345" data-attributes="member: 19857"><p>Yup. Player expectations are a big deal.</p><p></p><p>I actually think that's why D&D does so well while other games only have their niche success. D&D is versatile in how you play it but the core game was originally built around beating up monsters and taking their stuff. I can run a table with someone who really gets into their character, someone who is focused on the narrative, one person who is just interested in min-maxing the heck out of their choices, and someone who just wants to blow off steam by beating up bad guys and taking their stuff and otherwise isn't all that interested but the game works anyway.</p><p></p><p>Trying to get a group that diverse to play a more tactical game or a narrative game or an investigative game is hard. Some will be along for the ride for each of those choices, but some will jump off for each of those choices. D&D threads that needle in a way no other game I've run does. It may not be the first choice for any one of those players, but it's a game they can all make work.</p></blockquote><p></p>
[QUOTE="Jer, post: 8926345, member: 19857"] Yup. Player expectations are a big deal. I actually think that's why D&D does so well while other games only have their niche success. D&D is versatile in how you play it but the core game was originally built around beating up monsters and taking their stuff. I can run a table with someone who really gets into their character, someone who is focused on the narrative, one person who is just interested in min-maxing the heck out of their choices, and someone who just wants to blow off steam by beating up bad guys and taking their stuff and otherwise isn't all that interested but the game works anyway. Trying to get a group that diverse to play a more tactical game or a narrative game or an investigative game is hard. Some will be along for the ride for each of those choices, but some will jump off for each of those choices. D&D threads that needle in a way no other game I've run does. It may not be the first choice for any one of those players, but it's a game they can all make work. [/QUOTE]
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