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Thoughts on the Geomancer
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<blockquote data-quote="I'm A Banana" data-source="post: 128383" data-attributes="member: 2067"><p>The "FF" version would be the Final Fantasy version, currently getting to the point of being displayed on Final Fantsy d20 in Tactics and Generic forms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Sorry for the plug.</p><p></p><p>Basically, they use aspects of the terrain to attack their foes. Say, they're standing in a large field, and they call down a windstorm. Say, they're in a forest, and they animate a Treant for a brief period. Say they're on a mountain and they cause a small landslide. If they're on a beach, look out for tidal waves. If they're underground, </p><p></p><p>They make their first appearance in the Japanese-only release of Final Fantasy 3, and are also found in 5. Mog, the moogle from 6 is basically a geomancer, and they make an appearance in Final Fantasy Tactics.</p><p></p><p>In D&D, my plan is to model them with spells that vary depending on their terrain. Generally OK combatants (about cleric-level), with divine spells being replaced by terrain effects, like those above (though a far more limited list). They'd be similar in flavor to druids, but more concerned with the entire planet as a living entity, calling out and getting responses from nature spirits representing the natural forces of the world.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 128383, member: 2067"] The "FF" version would be the Final Fantasy version, currently getting to the point of being displayed on Final Fantsy d20 in Tactics and Generic forms. :) Sorry for the plug. Basically, they use aspects of the terrain to attack their foes. Say, they're standing in a large field, and they call down a windstorm. Say, they're in a forest, and they animate a Treant for a brief period. Say they're on a mountain and they cause a small landslide. If they're on a beach, look out for tidal waves. If they're underground, They make their first appearance in the Japanese-only release of Final Fantasy 3, and are also found in 5. Mog, the moogle from 6 is basically a geomancer, and they make an appearance in Final Fantasy Tactics. In D&D, my plan is to model them with spells that vary depending on their terrain. Generally OK combatants (about cleric-level), with divine spells being replaced by terrain effects, like those above (though a far more limited list). They'd be similar in flavor to druids, but more concerned with the entire planet as a living entity, calling out and getting responses from nature spirits representing the natural forces of the world. [/QUOTE]
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