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General Tabletop Discussion
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Thoughts on wands being overpowered in 5E
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<blockquote data-quote="Ancalagon" data-source="post: 7407471" data-attributes="member: 23"><p>I had a similar discussion about a month back, and someone pointed out that if you roll for magical items - or say, use the table ad a guide to how rare a particular item is, about 1/3 parties will find a single wand from level 1-20 (note: I didn't check the math). </p><p></p><p>You might say "oh but some wand are "merely" rare or even uncommon, how can this be?" So let's look at the wand of magic missile for example. On average, a party will get (from level 1-20), 8 uncommon items. Uncommon items are mostly on table F (this is where the wand of magic missile is). Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls.... so odds are you probably won't be getting one. </p><p></p><p>Anyway, the conclusion of the discussion was that the wand in question (lightning bolt, *not* fireball) was going be quite impact-full but not insanely so. I also decided to reduce the number of charges from 7 to 5, and lower the recharge rate accordingly (1d4/day). It should still be quite useful to the party.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7407471, member: 23"] I had a similar discussion about a month back, and someone pointed out that if you roll for magical items - or say, use the table ad a guide to how rare a particular item is, about 1/3 parties will find a single wand from level 1-20 (note: I didn't check the math). You might say "oh but some wand are "merely" rare or even uncommon, how can this be?" So let's look at the wand of magic missile for example. On average, a party will get (from level 1-20), 8 uncommon items. Uncommon items are mostly on table F (this is where the wand of magic missile is). Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls.... so odds are you probably won't be getting one. Anyway, the conclusion of the discussion was that the wand in question (lightning bolt, *not* fireball) was going be quite impact-full but not insanely so. I also decided to reduce the number of charges from 7 to 5, and lower the recharge rate accordingly (1d4/day). It should still be quite useful to the party. [/QUOTE]
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