Jonathon Robinson
First Post
I have found that the wands seem too powerful in 5E for their rarity.
In particular, Wand of Fireball and Wand of Lightning Bolt. A wizard can't cast 7 fireballs in a day until 9th level., so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused). According to the DMG, these wands could start appearing around 5th level. I can attest that a level 6 party with one of these wands is a force to be reckoned with.
I haven't found the Wand of Magic Missiles to be too bad unless you got one at 1st level (it is uncommon so it is conceivable). But since it doesn't require attunement and allows multiple charges to be expended, I once DM'd a party with a bunch of these wands just so they could fire off 8 missiles per encounter.
Has anyone else experienced problems with these wands feeling overpowered and what did your group do about this?
In particular, Wand of Fireball and Wand of Lightning Bolt. A wizard can't cast 7 fireballs in a day until 9th level., so having just one of these wands is like having an additional level 9 wizard in your party (who is particularly combat focused). According to the DMG, these wands could start appearing around 5th level. I can attest that a level 6 party with one of these wands is a force to be reckoned with.
I haven't found the Wand of Magic Missiles to be too bad unless you got one at 1st level (it is uncommon so it is conceivable). But since it doesn't require attunement and allows multiple charges to be expended, I once DM'd a party with a bunch of these wands just so they could fire off 8 missiles per encounter.
Has anyone else experienced problems with these wands feeling overpowered and what did your group do about this?