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Thoughts on wands being overpowered in 5E
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<blockquote data-quote="Blue" data-source="post: 7408063" data-attributes="member: 20564"><p>In no way is this "adding another wizard" because it's not changing the action economy. Another wizard wouldn't be taking up your actions. So let's tone done the hyperbole and look at what's really happening.</p><p></p><p>First, "adding in a fireball" is only half the equation. There's an opportunity cost of performing some other action. At the least, the action is of no cost - a cantrip. At the other end, the action is one with a cost but would be more effective - such as an upcast fireball that will end the combat sooner.</p><p></p><p>Second, if you used 7 charges, you might have just destroyed the item. Likely you'll leave at least 1 charge. It regained d6+1 charges per day. <s>Please note that Identifying a Magic Item (DMG pg 136) does not tell you the number of charges - that requires the Identify spell. So once you've brought it down to 1, without using Identify, you can only count on using it twice a day to avoid a chance to burn it out. Even with using Identify</s> you can only use it average 4.5 times per day after the first, not 7.</p><p></p><p>EDIT: Thanks [MENTION=7706]SkidAce[/MENTION] for pointing out that there are additional rules for attunement under "Activating an Item" that does allow one to know how many charges it has and are regained. I was only looking udner the Attunement section and various Wands.</p><p></p><p>Third, you're not just comparing against other rare items, you're comparing against other rare items that require attunement. Like +2 to all spell attack rolls.</p><p></p><p></p><p></p><p>To stand on the shoulders of @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=3424" target="_blank">FireLance</a></u></strong></em> who already did the math (<a href="http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution" target="_blank">http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution</a>), a character can expect to find 2 rare items over 20 levels of adventuring, the first around level 10. So while yes, it is possible that items come up sooner, that's not the most common result. Having some extra 3rd level spells when you can cast 5th level spells is definitely nice, but maybe not as nice as a different rare item that would boost those 5th level slots.</p></blockquote><p></p>
[QUOTE="Blue, post: 7408063, member: 20564"] In no way is this "adding another wizard" because it's not changing the action economy. Another wizard wouldn't be taking up your actions. So let's tone done the hyperbole and look at what's really happening. First, "adding in a fireball" is only half the equation. There's an opportunity cost of performing some other action. At the least, the action is of no cost - a cantrip. At the other end, the action is one with a cost but would be more effective - such as an upcast fireball that will end the combat sooner. Second, if you used 7 charges, you might have just destroyed the item. Likely you'll leave at least 1 charge. It regained d6+1 charges per day. [s]Please note that Identifying a Magic Item (DMG pg 136) does not tell you the number of charges - that requires the Identify spell. So once you've brought it down to 1, without using Identify, you can only count on using it twice a day to avoid a chance to burn it out. Even with using Identify[/s] you can only use it average 4.5 times per day after the first, not 7. EDIT: Thanks [MENTION=7706]SkidAce[/MENTION] for pointing out that there are additional rules for attunement under "Activating an Item" that does allow one to know how many charges it has and are regained. I was only looking udner the Attunement section and various Wands. Third, you're not just comparing against other rare items, you're comparing against other rare items that require attunement. Like +2 to all spell attack rolls. To stand on the shoulders of @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=3424"]FireLance[/URL][/U][/B][/I] who already did the math ([URL]http://www.enworld.org/forum/showthread.php?395770-Analysis-of-quot-Typical-quot-Magic-Item-Distribution[/URL]), a character can expect to find 2 rare items over 20 levels of adventuring, the first around level 10. So while yes, it is possible that items come up sooner, that's not the most common result. Having some extra 3rd level spells when you can cast 5th level spells is definitely nice, but maybe not as nice as a different rare item that would boost those 5th level slots. [/QUOTE]
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