Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on wands being overpowered in 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jonathon Robinson" data-source="post: 7408428" data-attributes="member: 6950524"><p>You're right, I got carried away with hyperbole. It's more like the character can act like a level 9 wizard with 7 free 3rd level slots for fireball. Which compared to a level 5 wizard is very powerful.</p><p></p><p></p><p></p><p>It is true that most players will keep that last slot free even though there's only a 5% chance of the wand breaking. I call it the hail mary slot.</p><p></p><p></p><p></p><p>Wand of fireballs requires attunement. The players will always know how many slots they have available if you follow RAW. I agree it is 4.5 times per day, or 6-7 if you're new to the dungeon (assuming you include travel time).</p><p></p><p></p><p></p><p>Yes and no. Supposing you have free access to magic items, or magic items are common in your campaign, yes it has to be compared to other items requiring attunement. If magic items are rare and rolled on a chart, then attunement is less important and Magic Item Table G has both the wand of fireballs and necklace of fireballs. The Necklace of fireballs is basically the wand without recharges (1d6+3 beads averages to 6.5). There has been talk about converting the wand to a consumable so then you would have to compare it to other consumable items. </p><p></p><p></p><p></p><p>By rarity I meant compared to other items in it's category (common, uncommon, rare, very rare, legendary). The frequency of the item coming up on a table has no bearing on its power. All rare items have equal opportunity on that table with a few exceptions. If the DM decides to follow the charts in the DMG and allow the PCs to buy rare items for 5,000 gp starting at level 5, the distribution table leaves the picture.</p><p></p><p></p><p></p><p>Is this really true? Is wand of fireballs as powerful relatively speaking to other rare items? What I'm hearing from people is that wand of fireballs is very powerful for a rare item. Now the question about whether something should be done about it is dependent on the group. If magic items are rare and wonderful then don't touch its power level. If magic items can be bought at a store, perhaps it should have less charges or be a consumable.</p></blockquote><p></p>
[QUOTE="Jonathon Robinson, post: 7408428, member: 6950524"] You're right, I got carried away with hyperbole. It's more like the character can act like a level 9 wizard with 7 free 3rd level slots for fireball. Which compared to a level 5 wizard is very powerful. It is true that most players will keep that last slot free even though there's only a 5% chance of the wand breaking. I call it the hail mary slot. Wand of fireballs requires attunement. The players will always know how many slots they have available if you follow RAW. I agree it is 4.5 times per day, or 6-7 if you're new to the dungeon (assuming you include travel time). Yes and no. Supposing you have free access to magic items, or magic items are common in your campaign, yes it has to be compared to other items requiring attunement. If magic items are rare and rolled on a chart, then attunement is less important and Magic Item Table G has both the wand of fireballs and necklace of fireballs. The Necklace of fireballs is basically the wand without recharges (1d6+3 beads averages to 6.5). There has been talk about converting the wand to a consumable so then you would have to compare it to other consumable items. By rarity I meant compared to other items in it's category (common, uncommon, rare, very rare, legendary). The frequency of the item coming up on a table has no bearing on its power. All rare items have equal opportunity on that table with a few exceptions. If the DM decides to follow the charts in the DMG and allow the PCs to buy rare items for 5,000 gp starting at level 5, the distribution table leaves the picture. Is this really true? Is wand of fireballs as powerful relatively speaking to other rare items? What I'm hearing from people is that wand of fireballs is very powerful for a rare item. Now the question about whether something should be done about it is dependent on the group. If magic items are rare and wonderful then don't touch its power level. If magic items can be bought at a store, perhaps it should have less charges or be a consumable. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Thoughts on wands being overpowered in 5E
Top