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Thoughts on wands being overpowered in 5E
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<blockquote data-quote="5ekyu" data-source="post: 7409313" data-attributes="member: 6919838"><p>I dont think we agree on what the 5e conception of magic items is at all, even though we both agree more or less on the math. </p><p></p><p>I feel the 5e conception of magic items starts at it being designed and balanced for NO MAGIC ITEMS and leaving items yay or nay to vary by setting.</p><p></p><p>I feel the 5e conception of maybe a half dozen items per character is fine and that my **except for maybe one per character** choice to keep them a tier below is in perfect fitying with that.</p><p></p><p>You mojolnir exanple gets pretty old if it is one of 2-3 of those each character has, imo.</p><p></p><p>So, regardless of whether it fits with anyone else's view on what 5e magic items are meant to be, i have found the system to work pretty dang well with only one piece of gear that will or can "change your PC in a fundamental way" per character and a handful of other supplementals and not with pcs getting a piece of gear that "change your PC in a fundamental way" **"every few levels"**</p><p></p><p>I prefer the things that set the character apart from their peers to be their choices, not their gear. Its the story of the character, not the tool.</p><p></p><p>Or to paraphrase Odin... "Are you Thor, the god of hammers...hmmm?"</p><p></p><p>Obviously, for any given table, any given campaign, any given group... Different choices different preferences... All that jazz...</p><p></p><p>But when one speaks as the voice of the concept of the edition... Not quite the same.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7409313, member: 6919838"] I dont think we agree on what the 5e conception of magic items is at all, even though we both agree more or less on the math. I feel the 5e conception of magic items starts at it being designed and balanced for NO MAGIC ITEMS and leaving items yay or nay to vary by setting. I feel the 5e conception of maybe a half dozen items per character is fine and that my **except for maybe one per character** choice to keep them a tier below is in perfect fitying with that. You mojolnir exanple gets pretty old if it is one of 2-3 of those each character has, imo. So, regardless of whether it fits with anyone else's view on what 5e magic items are meant to be, i have found the system to work pretty dang well with only one piece of gear that will or can "change your PC in a fundamental way" per character and a handful of other supplementals and not with pcs getting a piece of gear that "change your PC in a fundamental way" **"every few levels"** I prefer the things that set the character apart from their peers to be their choices, not their gear. Its the story of the character, not the tool. Or to paraphrase Odin... "Are you Thor, the god of hammers...hmmm?" Obviously, for any given table, any given campaign, any given group... Different choices different preferences... All that jazz... But when one speaks as the voice of the concept of the edition... Not quite the same. [/QUOTE]
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