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Thoughts on wands being overpowered in 5E
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<blockquote data-quote="jgsugden" data-source="post: 7409369" data-attributes="member: 2629"><p>As noted, this is a pretty common goal from prior editions - but consider how few options there really are in 5E in character design. The core elements of a lot of fighters, paladins, etc... are very similar. I have seen multiple paladins in 5E that followed the same path:</p><p></p><p>1.) Human Variant - Polearm Feat</p><p>2.) Great Weapon Fighter</p><p>3.) Oath of Vengeance</p><p>4.) Feat - Great Weapon Master</p><p></p><p>They had different backgrounds. All started with a 16 strength. All started with a 14 to 16 charisma. Cookie cutter with a few differences in skills.</p><p></p><p>They had somewhat different personalities, but not all that different. They really felt very similar until... they found IT. That item that changed who they were. The flying paladin (boots) was different than the giant paladin (homebrew item that made you large when you crit) was different than the flaming paladin (homebrew flaming halberd).</p><p></p><p>Odin asked Thor if he was the God of Hammers to say he didn't need Mjolnir to be the God of Thunder... but go watch Infinity War. </p><p></p><p>What makes King Arthur... King Arthur. Where does his story really begin, and how does it end?</p><p></p><p>What makes Drizz't ... Drizz't. How much of what makes him distinct are those two weapons? It isn't insignificant.</p><p></p><p>Their tales are more than an item or two - but the items are a sizable part of their story.</p><p></p><p>However, we're repeating ourselves now. No point in continuing to do that...</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7409369, member: 2629"] As noted, this is a pretty common goal from prior editions - but consider how few options there really are in 5E in character design. The core elements of a lot of fighters, paladins, etc... are very similar. I have seen multiple paladins in 5E that followed the same path: 1.) Human Variant - Polearm Feat 2.) Great Weapon Fighter 3.) Oath of Vengeance 4.) Feat - Great Weapon Master They had different backgrounds. All started with a 16 strength. All started with a 14 to 16 charisma. Cookie cutter with a few differences in skills. They had somewhat different personalities, but not all that different. They really felt very similar until... they found IT. That item that changed who they were. The flying paladin (boots) was different than the giant paladin (homebrew item that made you large when you crit) was different than the flaming paladin (homebrew flaming halberd). Odin asked Thor if he was the God of Hammers to say he didn't need Mjolnir to be the God of Thunder... but go watch Infinity War. What makes King Arthur... King Arthur. Where does his story really begin, and how does it end? What makes Drizz't ... Drizz't. How much of what makes him distinct are those two weapons? It isn't insignificant. Their tales are more than an item or two - but the items are a sizable part of their story. However, we're repeating ourselves now. No point in continuing to do that... [/QUOTE]
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