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Thoughts on wands being overpowered in 5E
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<blockquote data-quote="Jonathon Robinson" data-source="post: 7409809" data-attributes="member: 6950524"><p>This is actually quite helpful. I asked "Has anyone else experienced problems with these wands feeling overpowered" and you seem to be answering, yes they are overpowered but no, this isn't a problem. I guess "problem" varies group by group. Sadly my experience with the wand of fireballs wasn't a <em>wonderful</em> experience; I felt like I couldn't play my character the way I wanted to play because of the overwhelmingly obvious choice in my possession (hmm, should I try to charm the guard and trick them into letting us in so we can ambush them, 50/50 odds, hmm, or should I blast everyone to pieces with the wand 100% guarantee, ...) If I wanted to be an evocation wizard I would have chosen that path. For some it's what they want, for others it's table pressure to use the overwhelmingly powerful weapon at your disposal, over and over again lest the charges be wasted. In any case it will be situational and experience will vary player to player, table to table.</p><p></p><p>I think you answered the first part of my question better than anyone else: it is intentionally overpowered. I didn't know that fireball and lightning bolt were intentionally overpowered. They definitely do look powerful. Our group keeps thinking 6d6 because we think that's powerful and are surprised to find it is 8d6! Same damage as 6th level circle of death! And I've rarely needed more than a 20 foot sphere. I will definitely keep this under advisement if I create a magic item economy based on rarity: it definitely wouldn't make sense to put the wand next to another rare item with the same price tag.</p></blockquote><p></p>
[QUOTE="Jonathon Robinson, post: 7409809, member: 6950524"] This is actually quite helpful. I asked "Has anyone else experienced problems with these wands feeling overpowered" and you seem to be answering, yes they are overpowered but no, this isn't a problem. I guess "problem" varies group by group. Sadly my experience with the wand of fireballs wasn't a [i]wonderful[/i] experience; I felt like I couldn't play my character the way I wanted to play because of the overwhelmingly obvious choice in my possession (hmm, should I try to charm the guard and trick them into letting us in so we can ambush them, 50/50 odds, hmm, or should I blast everyone to pieces with the wand 100% guarantee, ...) If I wanted to be an evocation wizard I would have chosen that path. For some it's what they want, for others it's table pressure to use the overwhelmingly powerful weapon at your disposal, over and over again lest the charges be wasted. In any case it will be situational and experience will vary player to player, table to table. I think you answered the first part of my question better than anyone else: it is intentionally overpowered. I didn't know that fireball and lightning bolt were intentionally overpowered. They definitely do look powerful. Our group keeps thinking 6d6 because we think that's powerful and are surprised to find it is 8d6! Same damage as 6th level circle of death! And I've rarely needed more than a 20 foot sphere. I will definitely keep this under advisement if I create a magic item economy based on rarity: it definitely wouldn't make sense to put the wand next to another rare item with the same price tag. [/QUOTE]
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