Blue Phoenix RPG
Publisher/Designer
Originally appear in the basic D&D in modules like B5 Horror on the Hill, etc.
Thoul
Medium monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 22 (5d8)
Initiative+2
Speed 30 ft.
STR 17 (+3) / DEX (14+2) / CON 10 (+0) / INT 1 (-6) / WIS 8 (-2) / CHA 4 (-3)
Damage Immunities: poison
Condition Immunitiescharmed, frightened, paralyzed, petrified
Damage Vulnerabilities acid,fire
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Regeneration. The thoul can regenerate 3 hit points at the start of its turn. Ifthe thoul takes acid or fire damage, this trait doesn't function atthe start of the thoul's next turn. If the thoul has time to eathumanoid flesh it can regenerate 6 hit points per turn. The thouldies only if it starts its turn with 0 hit points and can'tregenerate (because of a fire or acid attack).
Nimble Escape.Thethoul can take the Disengage or Hide action as a bonus action on eachof its turns.
Actions
Bite. MeleeWeapon Attack: +2 to hit, reach 0 ft., one target. Hit: 9(2d6+2) piercing damage.
Claws.Melee Weapon Attach: +4to hit, reach 5 ft., one target. Hit:7(2d4+2) slashing damage. Target must save on DC 10 Constitutionsaving throw or be paralyzed for 1 minute (10 rounds). The targetcan repeat the saving throw at the end of each of its turns.
Weapon Use. Thethoul can use simple or martial weapons.
enjoy.
Thoul
Medium monstrosity, chaotic evil
Armor Class 14 (natural armor)
Hit Points 22 (5d8)
Initiative+2
Speed 30 ft.
STR 17 (+3) / DEX (14+2) / CON 10 (+0) / INT 1 (-6) / WIS 8 (-2) / CHA 4 (-3)
Damage Immunities: poison
Condition Immunitiescharmed, frightened, paralyzed, petrified
Damage Vulnerabilities acid,fire
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1 (200 XP)
Regeneration. The thoul can regenerate 3 hit points at the start of its turn. Ifthe thoul takes acid or fire damage, this trait doesn't function atthe start of the thoul's next turn. If the thoul has time to eathumanoid flesh it can regenerate 6 hit points per turn. The thouldies only if it starts its turn with 0 hit points and can'tregenerate (because of a fire or acid attack).
Nimble Escape.Thethoul can take the Disengage or Hide action as a bonus action on eachof its turns.
Actions
Bite. MeleeWeapon Attack: +2 to hit, reach 0 ft., one target. Hit: 9(2d6+2) piercing damage.
Claws.Melee Weapon Attach: +4to hit, reach 5 ft., one target. Hit:7(2d4+2) slashing damage. Target must save on DC 10 Constitutionsaving throw or be paralyzed for 1 minute (10 rounds). The targetcan repeat the saving throw at the end of each of its turns.
Weapon Use. Thethoul can use simple or martial weapons.
enjoy.
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