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thread on WotC D&D pricing strategies
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<blockquote data-quote="EricNoah" data-source="post: 64317" data-attributes="member: 4"><p>Someone did make an interesting point regarding RPG product value over in the original thread, that being that buing an RPG product is actually kind of a gamble.</p><p></p><p>With a movie or a video game, you buy the product and you're virtually guaranteed instant entertainment. You use it or experience it, and there's basically no chance that you won't get some gratification from it.</p><p></p><p>With an RPG, you buy the product and then ... you have to do some hard work. You have to round up some people to play it. You have to learn rules. One person has to do the very hard work of being the DM, prepare adventures, referee the game with some amount of expertise for it to be fun. And if you don't already have these things in place, the act of buying an RPG is kind of a gamble. There's a chance it won't pay off. So maybe that has an impact on perceived value as well?</p></blockquote><p></p>
[QUOTE="EricNoah, post: 64317, member: 4"] Someone did make an interesting point regarding RPG product value over in the original thread, that being that buing an RPG product is actually kind of a gamble. With a movie or a video game, you buy the product and you're virtually guaranteed instant entertainment. You use it or experience it, and there's basically no chance that you won't get some gratification from it. With an RPG, you buy the product and then ... you have to do some hard work. You have to round up some people to play it. You have to learn rules. One person has to do the very hard work of being the DM, prepare adventures, referee the game with some amount of expertise for it to be fun. And if you don't already have these things in place, the act of buying an RPG is kind of a gamble. There's a chance it won't pay off. So maybe that has an impact on perceived value as well? [/QUOTE]
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