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thread on WotC D&D pricing strategies
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<blockquote data-quote="Storm Raven" data-source="post: 64370" data-attributes="member: 307"><p>Ah, but you are assuming that people are not deriving enjoyment from the process that you are describing as "hard work". Lots of people like that part of the gaming experience as much, if not more than, the actual game play. How many gamers do you know who design game settings and material all the time, but never actually use it in a game? I know several: it seems that most gamers I know have some sort of homebrew world in the background that they tinker with at home, and in most cases they <em>know</em> they will never DM it, or use it in a campaign.</p><p></p><p>What you call "hard work", I call added value. The actual process of campaign and adventure development is part of the fun, and adds to the entertainment value derived from a game book.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 64370, member: 307"] Ah, but you are assuming that people are not deriving enjoyment from the process that you are describing as "hard work". Lots of people like that part of the gaming experience as much, if not more than, the actual game play. How many gamers do you know who design game settings and material all the time, but never actually use it in a game? I know several: it seems that most gamers I know have some sort of homebrew world in the background that they tinker with at home, and in most cases they [i]know[/i] they will never DM it, or use it in a campaign. What you call "hard work", I call added value. The actual process of campaign and adventure development is part of the fun, and adds to the entertainment value derived from a game book. [/QUOTE]
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