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thread on WotC D&D pricing strategies
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<blockquote data-quote="Henry" data-source="post: 64508" data-attributes="member: 158"><p>I would say to that person, "I see - so you got instant gratification out of the Dungeons and Dragons Movie, then?" There are quite a few people who claim that they DID have to work to enjoy this movie. I beleive Piratecat's exact words were, "You couldn't PAY me to see that movie again." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The one problem with gratification by movies is that if it is a bad film, you have no control or input over making it better, whereas with an RPG, you have the majority of control over whether it succeeds or fails. Even a good DM might make FATAL work - with a few modifications. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I can certainly see the point that RPG's should be priced higher - though my pocketbook is glad they are not - and the fact that there are many talented people who work in RPG's who MUST have side jobs to support themselves proves this. But that is to me a separate issue. The entertainment value of an RPG versus a movie at a theater, or a movie on DVD, is to me without question higher. At a theater, this cost MUST BE PAID every time the movie is viewed; on DVD, very few people will watch a movie more than once in one sitting, and even these people will only watch said movie perhaps 10 to 15 times in their entire history of owning the thing - even movies that they enjoy to that extent.</p><p></p><p>The average gamer, even one who thinks no more about his game other than preparing his character sheet during the week for half an hour, will spend more time on his gaming, total, than anyone would with one DVD or VHS tape.</p><p></p><p>With regards to production costs, no one here will dispute that there is a dramatic difference in production costs between the two, despite that someone will spend about as much time producing one as the other - It takes WotC anywhere from 9 to 14 months to produce a gaming supplement, and this is about the average production time for a movie with a fairly large budget with larger named actors.</p><p></p><p>As for the small-press side of things - Rangerwickett, Morrus, how long did it take to produce Wild Spellcraft, cradle to grave? I would be willing to wager it was about as much time as a small independent film company puts into a very low-budget movie.</p><p></p><p>Value of an RPG? Even considering casual players, more value is had from RPG's than from a movie. Issues of individuality, prep time, etc. are not significant here - we are talking about <em>Given proper usage of the product in question,</em> RPG's produce a more significant value to a consumer dollar for dollar.</p></blockquote><p></p>
[QUOTE="Henry, post: 64508, member: 158"] I would say to that person, "I see - so you got instant gratification out of the Dungeons and Dragons Movie, then?" There are quite a few people who claim that they DID have to work to enjoy this movie. I beleive Piratecat's exact words were, "You couldn't PAY me to see that movie again." :) The one problem with gratification by movies is that if it is a bad film, you have no control or input over making it better, whereas with an RPG, you have the majority of control over whether it succeeds or fails. Even a good DM might make FATAL work - with a few modifications. :D I can certainly see the point that RPG's should be priced higher - though my pocketbook is glad they are not - and the fact that there are many talented people who work in RPG's who MUST have side jobs to support themselves proves this. But that is to me a separate issue. The entertainment value of an RPG versus a movie at a theater, or a movie on DVD, is to me without question higher. At a theater, this cost MUST BE PAID every time the movie is viewed; on DVD, very few people will watch a movie more than once in one sitting, and even these people will only watch said movie perhaps 10 to 15 times in their entire history of owning the thing - even movies that they enjoy to that extent. The average gamer, even one who thinks no more about his game other than preparing his character sheet during the week for half an hour, will spend more time on his gaming, total, than anyone would with one DVD or VHS tape. With regards to production costs, no one here will dispute that there is a dramatic difference in production costs between the two, despite that someone will spend about as much time producing one as the other - It takes WotC anywhere from 9 to 14 months to produce a gaming supplement, and this is about the average production time for a movie with a fairly large budget with larger named actors. As for the small-press side of things - Rangerwickett, Morrus, how long did it take to produce Wild Spellcraft, cradle to grave? I would be willing to wager it was about as much time as a small independent film company puts into a very low-budget movie. Value of an RPG? Even considering casual players, more value is had from RPG's than from a movie. Issues of individuality, prep time, etc. are not significant here - we are talking about [i]Given proper usage of the product in question,[/i] RPG's produce a more significant value to a consumer dollar for dollar. [/QUOTE]
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