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Three Characteristic Behaviors Per Monster
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<blockquote data-quote="s/LaSH" data-source="post: 463424" data-attributes="member: 6929"><p>Some more ideas:</p><p></p><p><strong>Retrievers:</strong> (Demonic constructs)</p><p>Make scary robot sounds. Half the time, they intone words in Abyssal, Celestial and Draconic simultaneously, along the lines of 'Target acquired'. 'Tracking... compensating... locked.' 'Moving to engage.' The other half of the time, they speak in the same dull tone/languages, saying demonic things like 'Your soul is oursss!' 'I'll t-tear out your sp-spine.' 'Mwa ha ha ha ha ha.' And as far as their actions go, they belong to the same school of thought as the Terminator: Walk dumbly towards their target, pausing only to engage anyone who gets in their way.</p><p></p><p><strong>Vampires:</strong></p><p>Having shifted from prey to predator, vamps are naturally aloof and refer to their opponents as 'mere mortals'. Because they're so tough and generally damage resistant, they favour a combat style called 'dreadnaught', in which they basically ignore incoming blows (as they do little or no damage, they just let them bounce off with no visible effort) and concentrate on hurting their opponents. One favourite techique is to sieze an opponent by the throat and swing them around a while (as a grapple, but looking cool). They tend to talk incessantly about little things, either their own angst or their own superiority, depending on the 'style' of vamp.</p><p></p><p><strong>Zombies:</strong></p><p>Besides moaning and crying out for various body organs, zombies are unintelligent opponents. Every so often, part of their body falls off and they pause to pick it up, such as jamming a jaw back onto their skull or reeling in a string of stinking guts behind them. Generally, there's no mistaking these things for living beings. (This is included in their partial-actions-only feature.)</p><p></p><p><strong>Werewolves:</strong></p><p>As a human, the werewolf may have an animalistic presence that electrifies nearby people, much like a charismatic leader. He/she will care for their family and friends, much like a wolf would. In general, they're a social animal and are greatly concerned with their own position. However, as a wolf, they embody the other aspect of their animal self: violence and stalking their prey, often those that they otherwise love. (As a variant, try a human who's psychopathic and a wolf who's a valiant guardian of the community.)</p></blockquote><p></p>
[QUOTE="s/LaSH, post: 463424, member: 6929"] Some more ideas: [b]Retrievers:[/b] (Demonic constructs) Make scary robot sounds. Half the time, they intone words in Abyssal, Celestial and Draconic simultaneously, along the lines of 'Target acquired'. 'Tracking... compensating... locked.' 'Moving to engage.' The other half of the time, they speak in the same dull tone/languages, saying demonic things like 'Your soul is oursss!' 'I'll t-tear out your sp-spine.' 'Mwa ha ha ha ha ha.' And as far as their actions go, they belong to the same school of thought as the Terminator: Walk dumbly towards their target, pausing only to engage anyone who gets in their way. [b]Vampires:[/b] Having shifted from prey to predator, vamps are naturally aloof and refer to their opponents as 'mere mortals'. Because they're so tough and generally damage resistant, they favour a combat style called 'dreadnaught', in which they basically ignore incoming blows (as they do little or no damage, they just let them bounce off with no visible effort) and concentrate on hurting their opponents. One favourite techique is to sieze an opponent by the throat and swing them around a while (as a grapple, but looking cool). They tend to talk incessantly about little things, either their own angst or their own superiority, depending on the 'style' of vamp. [b]Zombies:[/b] Besides moaning and crying out for various body organs, zombies are unintelligent opponents. Every so often, part of their body falls off and they pause to pick it up, such as jamming a jaw back onto their skull or reeling in a string of stinking guts behind them. Generally, there's no mistaking these things for living beings. (This is included in their partial-actions-only feature.) [b]Werewolves:[/b] As a human, the werewolf may have an animalistic presence that electrifies nearby people, much like a charismatic leader. He/she will care for their family and friends, much like a wolf would. In general, they're a social animal and are greatly concerned with their own position. However, as a wolf, they embody the other aspect of their animal self: violence and stalking their prey, often those that they otherwise love. (As a variant, try a human who's psychopathic and a wolf who's a valiant guardian of the community.) [/QUOTE]
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