Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Three Characteristic Behaviors Per Monster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mmadsen" data-source="post: 473857" data-attributes="member: 1645"><p>Some of the suggestions so far:</p><p></p><p><strong>Kobolds</strong> -- Dart eyes about warily; wring fingers nervously; can't stand still.</p><p></p><p><strong>Illithids</strong> -- Refer to all non-illithids as "food"; always dignified, never panic; secrete ink from tentacles.</p><p></p><p><strong>Demons</strong> -- Laugh maniacallly as they play with their "food".</p><p></p><p><strong>Rakshasha</strong> -- Condescend, even to kings. Surround themselves with fine silks, cushions, furs, etc., even in a cold, damp cave or basement hideaway.</p><p></p><p><strong>Hags</strong> -- Obsessively knit intricate but grotesquely cabled or patterned shawls, scarves and caps. (Knitting needles equal daggers).</p><p></p><p><strong>Frost Giants</strong> -- Wear ice jewelry and ornaments.</p><p></p><p><strong>Lizardfolk</strong> -- Raise their frill when threatened. Don't move at all unless necessary; sun themselves on rocks. Leap in to battle from high points, like the trees of their swamp.</p><p></p><p><strong>Archerai</strong> -- Peck at bright/shiny objects on the ground.</p><p></p><p><strong>Shocker Lizards</strong> -- Run through tall grass to generate static electricity.</p><p></p><p><strong>Orcs</strong> -- Celebrate victory with jumping Cossack dance.</p><p></p><p><strong>Troglodytes</strong> -- Watch two different things at once with their chameleon-like eyes. Lick own eyeballs. Stand still when frightened.</p><p></p><p><strong>Devils</strong> -- Take "Devil's Advocate" position. Only follow letter of law, not spirit; twist all contracts and agreements.</p><p></p><p><strong>Bugbears</strong> -- Snicker to each other. Smack each other around. Collect skulls, as a hobby, for laughs.</p><p></p><p><strong>Athaylatch</strong> -- Scratch belly with the extra arm. Mutter. Demand impossiblely large ransoms; satisfied with anything though.</p><p></p><p><strong>Worgs</strong> -- Nip at their Goblin riders. Kill more than they can eat, but guard it jealously. Howl from one direction to drive their prey into the maws of their packmates on the other side.</p><p></p><p><strong>Erinyes</strong> -- Dress in an alluring way, yet show as little of skin as possible; treat their charmed followers with undisguised contempt; are visibly disgusted by open displays of affection.</p><p></p><p><strong>Nagas</strong> -- Speak in low, hissing voices, often repeating their sentences with minor but significant variations; spend time coiled together and admiring themselves in mirrors or reflecting pools; sway in an almost hypnotic fashion when angry or afraid.</p><p></p><p><strong>Night hags</strong> -- Dress in tattered clothes made from human skins; frequently speak in riddles or in rhyme; when excited or angered, claw themselves and pull their hair.</p><p></p><p><strong>Winter wolves</strong> -- Drive their prey onto slippery ice or into deep snow; eat their kills only after they have thoroughly cooled; sing eerie prayers to the full moon.</p><p></p><p><strong>Manticores</strong> -- Follow their prey from afar, circling above, watching them before attacking; play with their food; store their kills by impaling them on broken tree branches or by wedging them in cracks in cliffsides.</p><p></p><p><strong>Devourers</strong> -- Never speak or make a sound, even in combat; the victim being devoured will weep and moan, urging the characters to flee lest they suffer the same fate.</p><p></p><p><strong>Retrievers</strong> (Demonic constructs) -- Make scary robot sounds. Intone, in Abyssal, along the lines of "Target acquired. Tracking... compensating... locked. Moving to engage." Walk dumbly towards their target, pausing only to engage anyone who gets in their way.</p><p></p><p><strong>Vampires</strong> -- Don't bother to dodge attacks that won't hurt them. Prattle on about the gift/curse of their immortality.</p><p></p><p><strong>Zombies</strong> -- Moan names of favorite edible organs ("Brains!"). Pause to pick up body parts that fall off and jam them back into place.</p><p></p><p><strong>Ettins</strong> -- Bargain for "shinies".</p><p></p><p><strong>Wood Elves</strong> -- Follow their commander's silent gestures. </p><p></p><p><strong>Gnolls</strong> -- Laugh hyena-like as they approach their prey.</p><p></p><p><strong>Hell Hounds</strong> -- Howl at the sun.</p><p></p><p><strong>Ghouls</strong> -- Paralyze prey, then taunt them. Lie in wait along water's edge; drag paralyzed prey underwater to drown. Let poisonous "pets" crawl all over their body.</p><p></p><p><strong>Troglodytes</strong> -- Do push-ups when threatened, or try to appear Bigger to scare off others. Bite at a male enemy's crotch if weaponless, desperate, or have superiority of numbers. Eat their enemies on the spot (if not in danger), and their severely wounded.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 473857, member: 1645"] Some of the suggestions so far: [b]Kobolds[/b] -- Dart eyes about warily; wring fingers nervously; can't stand still. [b]Illithids[/b] -- Refer to all non-illithids as "food"; always dignified, never panic; secrete ink from tentacles. [b]Demons[/b] -- Laugh maniacallly as they play with their "food". [b]Rakshasha[/b] -- Condescend, even to kings. Surround themselves with fine silks, cushions, furs, etc., even in a cold, damp cave or basement hideaway. [b]Hags[/b] -- Obsessively knit intricate but grotesquely cabled or patterned shawls, scarves and caps. (Knitting needles equal daggers). [b]Frost Giants[/b] -- Wear ice jewelry and ornaments. [b]Lizardfolk[/b] -- Raise their frill when threatened. Don't move at all unless necessary; sun themselves on rocks. Leap in to battle from high points, like the trees of their swamp. [b]Archerai[/b] -- Peck at bright/shiny objects on the ground. [b]Shocker Lizards[/b] -- Run through tall grass to generate static electricity. [b]Orcs[/b] -- Celebrate victory with jumping Cossack dance. [b]Troglodytes[/b] -- Watch two different things at once with their chameleon-like eyes. Lick own eyeballs. Stand still when frightened. [b]Devils[/b] -- Take "Devil's Advocate" position. Only follow letter of law, not spirit; twist all contracts and agreements. [b]Bugbears[/b] -- Snicker to each other. Smack each other around. Collect skulls, as a hobby, for laughs. [b]Athaylatch[/b] -- Scratch belly with the extra arm. Mutter. Demand impossiblely large ransoms; satisfied with anything though. [b]Worgs[/b] -- Nip at their Goblin riders. Kill more than they can eat, but guard it jealously. Howl from one direction to drive their prey into the maws of their packmates on the other side. [b]Erinyes[/b] -- Dress in an alluring way, yet show as little of skin as possible; treat their charmed followers with undisguised contempt; are visibly disgusted by open displays of affection. [b]Nagas[/b] -- Speak in low, hissing voices, often repeating their sentences with minor but significant variations; spend time coiled together and admiring themselves in mirrors or reflecting pools; sway in an almost hypnotic fashion when angry or afraid. [b]Night hags[/b] -- Dress in tattered clothes made from human skins; frequently speak in riddles or in rhyme; when excited or angered, claw themselves and pull their hair. [b]Winter wolves[/b] -- Drive their prey onto slippery ice or into deep snow; eat their kills only after they have thoroughly cooled; sing eerie prayers to the full moon. [b]Manticores[/b] -- Follow their prey from afar, circling above, watching them before attacking; play with their food; store their kills by impaling them on broken tree branches or by wedging them in cracks in cliffsides. [b]Devourers[/b] -- Never speak or make a sound, even in combat; the victim being devoured will weep and moan, urging the characters to flee lest they suffer the same fate. [b]Retrievers[/b] (Demonic constructs) -- Make scary robot sounds. Intone, in Abyssal, along the lines of "Target acquired. Tracking... compensating... locked. Moving to engage." Walk dumbly towards their target, pausing only to engage anyone who gets in their way. [b]Vampires[/b] -- Don't bother to dodge attacks that won't hurt them. Prattle on about the gift/curse of their immortality. [b]Zombies[/b] -- Moan names of favorite edible organs ("Brains!"). Pause to pick up body parts that fall off and jam them back into place. [b]Ettins[/b] -- Bargain for "shinies". [b]Wood Elves[/b] -- Follow their commander's silent gestures. [b]Gnolls[/b] -- Laugh hyena-like as they approach their prey. [b]Hell Hounds[/b] -- Howl at the sun. [b]Ghouls[/b] -- Paralyze prey, then taunt them. Lie in wait along water's edge; drag paralyzed prey underwater to drown. Let poisonous "pets" crawl all over their body. [b]Troglodytes[/b] -- Do push-ups when threatened, or try to appear Bigger to scare off others. Bite at a male enemy's crotch if weaponless, desperate, or have superiority of numbers. Eat their enemies on the spot (if not in danger), and their severely wounded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Three Characteristic Behaviors Per Monster
Top