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General Tabletop Discussion
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three types of spell proficiencies, along with Fatigue points and my version of 2d20
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<blockquote data-quote="le Redoutable" data-source="post: 9030926" data-attributes="member: 7031865"><p>First, the 2d20 system:</p><p>you roll 2d20, with</p><p>either use the highest die and expand one Fatigue point,</p><p>or use the lowest die and regain one Fatigue point;</p><p>if both dice are equal, neither regain nor expand Fatigue pt;</p><p></p><p>now ( from Champions 4th ed )</p><p>Overall proficiency ( applies to all spells )</p><p>Stat/Class-based</p><p>Specific</p><p></p><p>of all three types of spell proficiencies you cannot climb higher than 5th Level</p><p>i.e. Overall 5 + Stat/Class 5 + Specific 5</p><p></p><p>you substract your proficiency level from 18, then add the spell level ( from 1 to 9 hey )</p><p></p><p><span style="font-family: 'courier new'">Stat/Class are</span></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Cha ( Bard )</span></p><p><span style="font-family: 'courier new'">Wis ( Priest )</span></p><p><span style="font-family: 'courier new'">Con ( Druid )</span></p><p><span style="font-family: 'courier new'">Str ( Elementalist ) ( à la Dragonball, mainly Evocation/Invocation, Transmutation )</span></p><p><span style="font-family: 'courier new'">Dex ( Illusionnist )</span></p><p><span style="font-family: 'courier new'">Int ( Psionicist )</span></p><p></p><p>Your Global Level provides your total #proficiencies;</p><p>because Overall applies to all spell profs , the first 5 Levels of your Global Level will be assigned to Overall;</p><p>next, you will begin to specialize in one ( or some ) Stat/Classes,</p><p>you can achieve a Overall 5 + ( for example Bard ) 5 ===> 18 - ( 5 + 5 ) = 8 at GL 10</p><p>or you can put 3 Levels in Cleric, 1 Level in Psionics and 1 Level in Elementalist,</p><p>Cleric 5 + 3 = 18 - 8 =10 , Psionics 5 + 1 = 18 - 6 = 12, and Elementalist 5 + 1 = 18 - 6 = 12</p><p></p><p>your GL gives you your #Fatigue Points;</p><p>you can spend one ( or some ) Fatigue point(s) to lower the DC of a given spell;</p></blockquote><p></p>
[QUOTE="le Redoutable, post: 9030926, member: 7031865"] First, the 2d20 system: you roll 2d20, with either use the highest die and expand one Fatigue point, or use the lowest die and regain one Fatigue point; if both dice are equal, neither regain nor expand Fatigue pt; now ( from Champions 4th ed ) Overall proficiency ( applies to all spells ) Stat/Class-based Specific of all three types of spell proficiencies you cannot climb higher than 5th Level i.e. Overall 5 + Stat/Class 5 + Specific 5 you substract your proficiency level from 18, then add the spell level ( from 1 to 9 hey ) [FONT=courier new]Stat/Class are Cha ( Bard ) Wis ( Priest ) Con ( Druid ) Str ( Elementalist ) ( à la Dragonball, mainly Evocation/Invocation, Transmutation ) Dex ( Illusionnist ) Int ( Psionicist )[/FONT] Your Global Level provides your total #proficiencies; because Overall applies to all spell profs , the first 5 Levels of your Global Level will be assigned to Overall; next, you will begin to specialize in one ( or some ) Stat/Classes, you can achieve a Overall 5 + ( for example Bard ) 5 ===> 18 - ( 5 + 5 ) = 8 at GL 10 or you can put 3 Levels in Cleric, 1 Level in Psionics and 1 Level in Elementalist, Cleric 5 + 3 = 18 - 8 =10 , Psionics 5 + 1 = 18 - 6 = 12, and Elementalist 5 + 1 = 18 - 6 = 12 your GL gives you your #Fatigue Points; you can spend one ( or some ) Fatigue point(s) to lower the DC of a given spell; [/QUOTE]
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three types of spell proficiencies, along with Fatigue points and my version of 2d20
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