Dalamar
Adventurer
Built for Throwing doesn't require any adjustments as far as I can see.
A new version of Expert Thrower might end up looking like this:
Expert Thrower
You are experienced in throwing others.
Prerequisites: Str 15, Improved Grapple, Improved Unarmed Strike
Benefit: You don't treat a pinned opponent as an inapproriately sized weapon.
If you use a pinned opponent as an improvised ranged weapon, you can throw the opponent a maximum of five range increments, as normal for thrown weapons.
Normal: A pinned opponent is treated as an inapproriately sized weapon, and can be thrown a maximum of two range increments when used as an improvised ranged weapon.
Special: A fighter may select Expert Thrower as one of their bonus feats.
A monk may select Expert Thrower as a bonus feat at 2nd level if they have Improved Grapple, even if they don't meet the other prerequisites.
I just realised that this precludes throwing people around at early levels since a Pin only lasts one round (so you can't Pin and Throw before you have multiple attacks).
Also, should there be a note saying that a pinned opponent counts as a special monk weapon so they can be used in a Flurry?
A new version of Expert Thrower might end up looking like this:
Expert Thrower
You are experienced in throwing others.
Prerequisites: Str 15, Improved Grapple, Improved Unarmed Strike
Benefit: You don't treat a pinned opponent as an inapproriately sized weapon.
If you use a pinned opponent as an improvised ranged weapon, you can throw the opponent a maximum of five range increments, as normal for thrown weapons.
Normal: A pinned opponent is treated as an inapproriately sized weapon, and can be thrown a maximum of two range increments when used as an improvised ranged weapon.
Special: A fighter may select Expert Thrower as one of their bonus feats.
A monk may select Expert Thrower as a bonus feat at 2nd level if they have Improved Grapple, even if they don't meet the other prerequisites.
I just realised that this precludes throwing people around at early levels since a Pin only lasts one round (so you can't Pin and Throw before you have multiple attacks).
Also, should there be a note saying that a pinned opponent counts as a special monk weapon so they can be used in a Flurry?