Gryph
First Post
I don't mind limiting spell selection by number of spells. I don't think a high-level character needs dozens or hundreds of options, he just needs better spells.
I don't think it's appropriate to limit spell selection thematically. I don't think a necromancer should be limited to only necromancy spells, simply because that isn't how it has worked in D&D.
I agree, how you limit spell selection should be largely a matter of player choice and dm collaboration. If a player wants to play a necromancer who only takes necromantic spells; well, more power to him for stick to a concept. On the other hand, if he wants to raise skeletons then teleport them somewhere, I'm good with that too. I simply don't believe any wizard should be able to have every known spell available to him.