AbdulAlhazred
Legend
That's the thing though about the d6 and +/-. You don't need to worry about that, you just need to ask the following questions:
What's your AC?
What's your defense against spells?
What's your offense?
Do you have any special bonuses/penalties? Where # of bonuses ought to be 2 or less.
A Fighter might be:
Strong AC, Strong defense against spells, Balanced Offense. Balanced Reflex.
A Barbarian might be:
Balanced AC, Balanced defense against spells, Strong Offense, +Fort/Reflex.
A Wizard might be:
Weak AC, Strong defense against spells, Strong Offense, -Fort.
You just get the general level of X right, then shift 1-2 specific things over the whole character to get it right. And in general, don't offer opportunities to shift more things further.
Well, its just that in effect you now have a LOT of different 'defenses'. Each one specific to a given keyword or set of them. So you will do a lot of figuring, instead of just "here's my AC" you need to consider if its a spell attack, a fire attack, etc etc etc and determine if you have a defense that's high, medium, or low. To some extent that will happen in any game, it just seems like your begging for it to become very common for there to be a lot of these modifiers.