If you like Shuriken, you're probably aiming for Monk -- right? If not, ignore the stuff below...
1/ Can you freely multi-class in & out of Monk? (By the RAW, you can't. But it's a common house rule.)
2/ Can you use stuff from the XPH / SRD? Can you use splatbooks ("Complete Foo")?
Core build, assuming both of the above are "NO": LE Human Monk / Fighter / Assassin
What's your Point Buy?
1 Mnk1 -- Point-Blank Shot, Rapid Shot, [Improved Unarmed Strike, Improved Grapple] -- your base Rapid Flurry of Shuriken is -4/-4/-4 (-3/-3/-3 within 30 ft.)
2 Mnk2 -- [Deflect Arrow] -- -3/-3/-3 (-2/-2/-2 w/in 30 ft.)
3 Mnk3 -- Weapon Focus (Shuriken) -- -1/-1/-1 (+0/+0/+0 w/in 30 ft.)
4 Mnk4 -- +0/+0/+0 (+1/+1/+1 w/in 30 ft.)
5 Mnk5 -- +1/+1/+1 (+2/+2/+2 w/in 30 ft.)
6 Mnk6 -- Far Shot, [Improved Trip] -- +2/+2/+2 (+3/+3/+3 w/in 30 ft.)
7 Mnk7 -- +3/+3/+3
8 Mnk8 -- +4/+4/+4/-1
9 Mnk9 -- Precise Shot -- +5/+5/+5/+0
10 Mnk10 -- +6/+6/+6/+1
11 Mnk11 -- +7/+7/+7/+7/+2
12 Mnk12 -- Improved Crit (Shuriken) +8/+8/+8/+8/+3, 19/x2
13 Assassin1 -- +8/+8/+8/+8/+3, 19/x2 -- Poison use, SA +1d6
14 Ftr1 -- +9/+9/+9/+9/+4, 19/x2 -- Improved Precise Shot
15 Ftr2 -- +10/+10/+10/+10/+5/+0, 19/x2 -- Improved Initiative, Weapon Focus (Unarmed Strike)
16 Ftr3 -- +11/+11/+11/+11/+6/+1, 19/x2
17 Ftr4 -- +12/+12/+12/+12/+7/+2, 19/x2 -- Weapon Spec (Shuriken)
18 Assassin2 -- +13/+13/+13/+13/+8/+3, 19/x2 -- Weapon Spec (Unarmed Strike)
19 Assassin3 -- +14/+14/+14/+14/+9/+4, 19/x2 -- SA +2d6
20 Assassin4 -- +15/+15/+15/+15/+10/+5/+0, 19/x2
For your Assassin spells (
my recommendations):
1:
disguise self, detect poison,
feather fall, ghost sound, jump,
obscuring mist, sleep,
true strike
2:
alter self,
cat’s grace, darkness, fox’s cunning, illusory script, invisibility, pass without trace,
spider climb, undetectable alignment
Max out your Use Magic Device when you get Assassin levels, with the hope of using / buying Wands of:
align weapon,
flame arrow,
(greater) magic weapon,
haste,
fly and
bull's strength.
Already on your Assassin spell list (so you can use the Wands freely):
dimension door, (greater) invisibility, modify memory, undetectable alignment, cat's grace, pass without trace, and
false life.
Why Monk? Well, aside from the flurry issue (which I hope you'll agree is HUGE), the typical archer's most pressing probelm is avoiding grapplers and bow-sunderers. You don't have a bow, and you are one bad mo-fo when it comes to grappling. You can
dimension door 1/day as a spell-like ability, and you can use wands of
dimension door later for extra mobility.
This build is very stat-dependant. You'll want a high Str, Dex and Wis, and at least 14 Int. Con and Cha will help a lot, too -- Con to survive, and Cha for Use Magic Device.
You'll add your Str bonus to each Shuriken thrown, plus +2 Weapon Spec, +1 Point-Blank Shot, +2d6 Sneak Attack, +Poison, +magical enhancement bonus. Get yourself in a party with a Bard -- the extra damage from Inspire Courage will really add up quick!
Cheers, -- N
EDIT: Level 15 -- changed Combat Reflexes to Improved Initiative. With a Sneak Attack and all, you'll prefer going first.
