Throwing Opponents

The_Universe

First Post
There aren't any rules in CORE D20 for throwing an opponent, are there? (like a judo throw, or something) If so, where might I locate them?

I think there's something in D20 Star Wars...but I'm not really sure where. Any help would be lovely.
 

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The_Universe said:
There aren't any rules in CORE D20 for throwing an opponent, are there? (like a judo throw, or something) If so, where might I locate them?

Races of Stone has two new feats, Fling Ally and Fling Enemy.

Fling Ally: you can pick up an ally at least one size category smaller than you, up to 5 range increments away.. Move action to pick up and a standard to throw. With a succesfull touch attack vs AC of 5, the ally lands in the chosen spot. If missed, refer to rules for Missing with thrown weapons in players handbook pg 158.

Your ally weight must not exceed your characters maximum load.


Fling Enemy: When grappling with a foe, you can throw him with a successfull grapple check. For every 5 points by which you beat the enemys grapple check or escape artisit check, you can hurl him 10 feet. The enemy lands prone in the square you designate.

Same applies to weight and max distance as described in fling ally. The target hurled does not provoke attack of opportunity in either case.

Both have pre requisites of Str 19, size large or larger and racial ability to throw rocks or the feat of rock hurling.

The part that don't make sense to me is the size prerequisite. I would think if you were one size larger than your target, flinging would be possible.

Maybe you can use this with a -4 nonproficient penalty??

Hope this helps
 

R-Hero said:
Races of Stone has two new feats, Fling Ally and Fling Enemy.

Fling Ally: you can pick up an ally at least one size category smaller than you, up to 5 range increments away.. Move action to pick up and a standard to throw. With a succesfull touch attack vs AC of 5, the ally lands in the chosen spot. If missed, refer to rules for Missing with thrown weapons in players handbook pg 158.

Your ally weight must not exceed your characters maximum load.


Fling Enemy: When grappling with a foe, you can throw him with a successfull grapple check. For every 5 points by which you beat the enemys grapple check or escape artisit check, you can hurl him 10 feet. The enemy lands prone in the square you designate.

Same applies to weight and max distance as described in fling ally. The target hurled does not provoke attack of opportunity in either case.

Both have pre requisites of Str 19, size large or larger and racial ability to throw rocks or the feat of rock hurling.

The part that don't make sense to me is the size prerequisite. I would think if you were one size larger than your target, flinging would be possible.

Maybe you can use this with a -4 nonproficient penalty??

Hope this helps
Thanks!

So, a medium sized creature cannot throw another medium sized creature? That seems...odd.
 

Or, you could simply visualise the throw. A monk with Improved Trip could certainly be considered as 'throwing' the opponent. He lands prone, as per trip, and he takes damage, as per the attack you get. Sometimes you can create your visuals from normal mechanics.

Pinotage
 

There's a feat in Oriental Adventures, Great Throw, (prereq was Improved Trip I believe). When you successfully tripped someone, you could make them land in any square around you. Something like that. It may have made it into Complete Warrior or one of the other newsplats. Exactly intended for a judo throw.
 


The_Universe said:
If so, where might I locate them?

Hi!

Maybe, you're looking for Martial Throw from the Miniatures Handbook, page 27. It's prerequisites are Dex 17 and Improved Unarmed Strike to execute a special grapple to switch places with an enemy, like "O Uki Goshi" (something like that; my judo experience took place millennia ago :)).

Kind regards
 

The_Universe said:
Thanks!

So, a medium sized creature cannot throw another medium sized creature? That seems...odd.

I would probably allow the sucessfull grapple check by 5 to allow character to put him in any 5 foot square adjacent to thrower. If you use the increment of 5,10,15 and so on as ruled in Races of Stone, it lends to a stronger, skilled grappler to throw one who isn't with some degree of control. Use the grapple rules as normal. Larger gets +, smaller gets - Same size vs Same size= no grapple bonus.

I dont know why the feat calls for large only. I would think a human would be able to fling a pixie into a volcanic fissure just as easy as a titan throwing sir shiny paladin into the many-toothed-grinding-whirrling machine of death. :confused:
 

I am often large, wit upwards of 28 strength, manhandling a medium creature... I've often wanted to throw them but sadly there are no untrained ways to do this.

Personally I think if I have *twice* the size and strength of something, I should be able to toss em. My DM said it's grapple at a -20 penalty like the grapple with one hand ability, but I lean more toward a grapple check with an AoO, or a "bullrush" where you stay in your square, but toss them.

As a DM of another game how does this sound?

If you can Grapple, and Pin an opponant, you make what is effectively a bullrush (apposed strength checks with +4 for size, AoO), and you can toss them 5 feet for everyone 5 you beat their DC. You stay in your square, and they land prone in their square, assuming you can toss them atleast 5 feet.
 

I can't justify a grapple check doing something that exceeds the effectiveness of bull rush, also there is a specific grapple mechanic for moving.

The fling feats and great throw, etc... are a different matter entirely, but untrained I couldn't see allowing someone the ability to even attempt this without ginormous penalties. As an estimate, I think you would have to grapple your opponent using the one hand penalty, and you could throw them 1' for each point by which your (penalized) grapple check exceeded theirs. Additionally, you cannot throw a creature who causes you to exceed your maximum load (including your own equipment).

Harsh? Sure, but there are two things at work here. 1. bull rush is a somewhat similar check, but grapple allows you to use your bab as well as your strength and size, which potentially leads to a larger difference between you and your target's scores. It just doesn't seem resonable to use the same mechanic for a throw as fo a bull rush, hence the additional penalty. 2. Bull rush requires you to stay adjacent to the target, which limits its usefullness somewhat. 3. there are several effects that throw the target, with damage imposed based on how far they are thrown, I am keeping this in mind as a potential game balance issue.

To any character interested in attempting this sort of thing, I would allow the feat that allows grappling with one hand with a reduced penalty (-10), I think it is in the draconimicron. Also you could work with snatch, but it only works on a target 3 size categories smaller than your character. I might also reduce the penalty involved by 10 if the character pinned the target first.
 
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