daemonslye
First Post
OK - Here is where I am at:
I. A strong large/huge creature (M1) grabs and throws his
medium-sized opponent (C1) {off a cliff!}:
(C1 has made an attack and M1 makes a full round attack):
1. M1 makes a melee touch attack to start grapple.
2. C1 takes an AOO (misses; if hits, foils grapple)
3. M1 hits with (grapple) touch attack
4. M1 and C1 make OGCs for M1 to establish a hold (M1 wins)
4.5 M1 inflicts grapple damage
5. M1 moves into C1's square
6. {NEW ROUND}
7. C1 (on his turn) attempts to break the hold and rolls an OGC vs M1 (M1 wins and maintains the hold)
8. M1 (on his turn) attempts to drag (move-equivalent) C1 to the edge of a cliff and rolls an OGC vs. C1 (M1 wins and drags C1 a "move-equivalent" distance).
9. M1 (as a standard action) attempts to throw C1 off the cliff and rolls an OGC (at -5 for M1) vs C1 (M1 wins) -
9.5 Roll a d20 then add:
- Base 3ft + 1' per 2 points above '10' plus 1' per
- Strength bonus; Maximum Throw Dist. equals the
- "throwers" height multiplied by 2.
10. C1 (which has been thrown) can make a Reflex save
(DC15) or tumble check (DC15) to land "on his feet" or
take 1d6 per 10ft thrown.
11. (ack - HR time) For C1 catching himself while getting
thrown off a cliff (can catch the edge of the cliff):
- distance=under 5' (Reflex DC15)
- distance=5'-10' (Reflex DC18)
- distance=10'+ (Reflex DC20)
12. Assuming C1 can make the REF save, he is dangling
on the side of the cliff and can climb up (move) on his
turn next round. (AOO? Tumble?)
Thanks for your help!
~D
I. A strong large/huge creature (M1) grabs and throws his
medium-sized opponent (C1) {off a cliff!}:
(C1 has made an attack and M1 makes a full round attack):
1. M1 makes a melee touch attack to start grapple.
2. C1 takes an AOO (misses; if hits, foils grapple)
3. M1 hits with (grapple) touch attack
4. M1 and C1 make OGCs for M1 to establish a hold (M1 wins)
4.5 M1 inflicts grapple damage
5. M1 moves into C1's square
6. {NEW ROUND}
7. C1 (on his turn) attempts to break the hold and rolls an OGC vs M1 (M1 wins and maintains the hold)
8. M1 (on his turn) attempts to drag (move-equivalent) C1 to the edge of a cliff and rolls an OGC vs. C1 (M1 wins and drags C1 a "move-equivalent" distance).
9. M1 (as a standard action) attempts to throw C1 off the cliff and rolls an OGC (at -5 for M1) vs C1 (M1 wins) -
9.5 Roll a d20 then add:
- Base 3ft + 1' per 2 points above '10' plus 1' per
- Strength bonus; Maximum Throw Dist. equals the
- "throwers" height multiplied by 2.
10. C1 (which has been thrown) can make a Reflex save
(DC15) or tumble check (DC15) to land "on his feet" or
take 1d6 per 10ft thrown.
11. (ack - HR time) For C1 catching himself while getting
thrown off a cliff (can catch the edge of the cliff):
- distance=under 5' (Reflex DC15)
- distance=5'-10' (Reflex DC18)
- distance=10'+ (Reflex DC20)
12. Assuming C1 can make the REF save, he is dangling
on the side of the cliff and can climb up (move) on his
turn next round. (AOO? Tumble?)
Thanks for your help!
~D
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